Commit graph

5 commits

Author SHA1 Message Date
19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02 wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
3eda72e8c2 wip(0.S3): packages and examples migrated in one run - ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:02:45 +03:00
bf36bc8a8f refactor(runtime,packages,examples): named constants, package enums, idiom sweep
- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and
  byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`)
- ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk"
  for every build stat); Stats.base uses stats_field_name
- ludic.shooter: compare aim modes and fire patterns with AimMode.* and
  WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y
- ludic.npcai: DecisionMade / brain_set_state use AiState.*
- examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and
  BACKDROP named; strings.ludic header says what it prints
- whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only),
  `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every
  ```ludic fence reformatted with the fixed formatter (whitespace only)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:26 +03:00
dd5cb5817b feat(controllers): #58 platformer — ludic.platformer package (base + extensible)
All checks were successful
bootstrap / cfree-fixpoint (push) Successful in 21s
ci / build-and-test (push) Successful in 2m8s
commit-lint / conventional-commits (push) Successful in 4s
docs / build-and-deploy (push) Successful in 28s
The reference six-lever controller: Platformer component (jump feel as data),
decomposed input/move/gravity/jump/anim engine sub-systems (each disable-able),
JumpRequested/Landed/StateChanged events, gravity policy enum, and the opt-in
scaffolding (moving/crumble platforms w/ rider carry, pickups+score, springs,
hazards+Life, checkpoints/goal). Reuses the shared esys_move collision.

Also fixes a latent SSA-name collision in ludic_sweep_entity that triggered
once a program declared >=11 events. Reseeded; C-free fixpoint holds.
3 new regression cases (100 passed, 0 failed).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 16:41:34 +03:00