Commit graph

8 commits

Author SHA1 Message Date
8882331421 ludic.i18n: the English path is out of L (26.9) - a plain string is drawn as it is in every language (a player named Settings stays Settings), a key, a key glued into text and a bracketed line are made as before. The pattern tables, the sentence and padding lookups, Ln, i18n_pattern_count and kr_words' English-argument lookup are gone; a language's .po is read for keys and plurals. Tests move to keys; README and a changeset say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:58:13 +03:00
f0096aec87 ludic.i18n: keys (phase 26.1) - en.po as the base, tr/trf/trn marked strings made into text by L, keyed plurals, the fallback to English then the key ([[key]] loud in a dev build), the English form beside it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:16:12 +03:00
1667d7f16e ludic.i18n: a language's lookups kept once read; switching back restores them
i18n_use re-read and re-parsed the .po on every change of language (ev_SettingsChanged, SetLang)
and dropped the old tables for good: the play of 22 minutes left lines_of 650 KB, fs_read_text
409 KB, PoEntry 113 KB and unquote 273 KB unreachable, and three of its @alloc_ok sites were
declared but unbounded. Each language's tables are now filed by index once built (tables.ludic,
I18nTables) and put back by reference; a new probe (i18n_init) or a different file for a code
(lang_add) reads it again.

Test: a language switched back to is its kept tables, not its file read again; a new probe reads
it (9 tests pass).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:21:53 +03:00
429e419327 ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:41:47 +03:00
19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02 wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2 wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
9e713bc39c feat(packages): ludic.i18n - gettext languages from a shipped list and a player's folder, exact lines, patterns whose holes are translated in turn, paragraphs a sentence at a time, plurals by Plural-Forms, X-Font atlases through a port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:20:46 +03:00