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Author SHA1 Message Date
93e5cb391e nav: nav_tiles_keep_near - a file-backed mesh's tiles kept by a distance the game answers (its players' zones, ludic.zones' zones_nearest): in within pad of it, out only past pad + hyst; the tile counters in resident_count.ludic
For loading the world by each player's fog rather than a fixed 900 m. keep_near_test: a zone round
one corner brings in its tile, a bigger one its neighbours, an edge nudged back and forth twenty times
changes nothing, and a zone moved 2 km away lets them all go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 15:43:22 +03:00
e807fd556c ludic.nav (23.5b): a baked mesh resident by chunk
nav_load_index indexes a saved mesh's tiles (cell, offset, size, ref) from their headers and keeps the file open, with no tile in. nav_tiles_keep reads in the tiles within rin of any player and removes those past rout of all; the file is read through Ludic's pack-aware file_open. The file format is unchanged. tiles_test: tiles come and go with the point, a path works across the seams once they are in, and a reset closes all. Measured on the baked maps (the 900 / 1100 m ring round the start): Maroon 617 of 1807 tiles in, 8.9 MB instead of about 27 MB for a person and 5.4 MB of about 14 for a large walker; Lamar 391 of 1147. Both libraries are rebuilt; nav 17/17 on the Mac and the PC, DLL KERNEL32 only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:07:27 +03:00
521efe67db ludic.nav (18.1): a DetourCrowd per kind of walker
The shim builds DetourCrowd from the same pinned Recast & Detour tag. nav_crowd_start puts a crowd on a kind's mesh, with the mesh's tastes as its filters. Walkers are added (snapped to the mesh), sent and sped through verbs, stepped together, and read back into nav_agent_*. nav_crowd_us times the stepping with the OS clock. Dropping a mesh drops its crowd first. On the test meadow, twenty walkers crossing head-on never come closer than their two radii (0.7003 m), all arrive, and a step costs about 12 us. nav 15/15 on the Mac and the PC; the DLL still imports KERNEL32 alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:24:30 +03:00
9b8606483d feat(nav): 17.1/17.3 - ludic.nav over Recast & Detour v1.6.0 (zlib), built here from the pinned tag on the Mac and the PC (the DLL imports KERNEL32 alone): a navmesh per kind of walker from triangles with an area byte each and cylinders nothing stands in, saved and loaded as bytes; the nearest point, a path as corners (partial when the end cannot be reached), whether a straight line stays walkable, a cost per kind of ground. Tests on a hand-built meadow: round a post, over a ford, stopped at a bank, a saved mesh answering alike - Mac and PC
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 15:29:11 +03:00