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64b361510d
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resources (25.5e): @creates/@releases on Physics' handles - every shape maker and phys_shape_free (PhysShape), the body adds and phys_remove (PhysBody), the walker (PhysWalker), and ludic.nav's crowd agents (NavAgent)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 16:57:39 +03:00 |
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34664e867f
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frame allocs (25.2): physics, npc, vehicles and wildlife's bounded growth declared - id tables to their most, a walker slot, a guest's copies, a player's own vehicle, a table at a load
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 16:02:42 +03:00 |
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0c3c0c5e6a
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feat(ludic.physics): phys_shape_free - a shape let go hands its id to the next, so a ground by chunk grows nothing (23.5)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 11:43:40 +03:00 |
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