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Author SHA1 Message Date
66da424b90 vehicles: a boat nobody rows is moored where it was called or left - its hull put back on the mooring (home_x, home_z, home_yaw) whenever it strays, and no wind on it; the wind drifts only a rowed boat
A called boat and one got out of drifted across the lake on the wind (the user's play of the bundle).
The tests hold a boat at its berth in a full wind for eight seconds, and one dropped out on the lake
where it was left.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:12:44 +03:00
045bf22e10 feat(ecs): ludic.vehicles on a Table<Vehicle>
The vehicles are rows of a ludic.base Table with kind and owner as columns, every player's own by
an owner index and a nid map: vehicle_of walks only that player's rows, vehicle_by_nid is a map
lookup, and a player who leaves has their rows removed instead of the whole list rebuilt. ve_add
takes the owner, so the owner is filed once and never assigned around the table. Positions stay
on the record: a boat moves every frame and there are at most two a player. vehicles_test holds
the table (9 tests); the game builds against it and lab/unit passes (88 tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:50:23 +03:00
510360b002 feat(vehicles): 16.7 - a boat is a buoyant hull in the game's physics (VehicleHull), rowed along its bow and turned by the oars; the scripted bob, the wind's drift and the shore refusal are gone
The water floats the hull, the wind pushes every boat as a force, the lake bed stops it at the shore;
the swell takes the outward share of a stroke. ludic.physics: phys_hull_add (a buoyant box),
phys_row, phys_bow_speed, and a test that floats one a quarter under, rows, turns and grounds it.
The vehicles tests row a real Jolt hull on the fake shore; the horse moved to horse.ludic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:33:19 +03:00
6e2212de7b feat(packages): ludic.vehicles - each player's boat and horse: called to four berths or four bays, made the first time and fetched after, owner and rider, mounting (a hungry horse will not go), riding a horse on stamina and a boat on the wind with steering by signed speed, the swell at the edge, getting off onto the rider's own safe spot, a player leaving; the world and the rider through ports; mounted, dismounted, no landing, moved, swell and hunger as facts; this player's own saved by kind
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:39:50 +03:00