wl_fact made a new WildFact per fact, about one a frame, and Ludic never gives one back. ludic.base's q_unheld(q, pool, out) lists the records a queue no longer holds: neither waiting nor handed out by its last drain, which is good until the next drain. ludic.wildlife and ludic.npc now keep a pool, hand out a free record, and make a new one only when every record is held. Taking a record writes the state, so wl_fact / np_fact and the few callers holding their state read-only take it mut. Tests: q_unheld's rules (an empty drain holds on, the safe side); 3000 prints drained frame by frame use at most 4 records; 500 arrivals drained turn by turn use at most 4. base 37, wildlife 27, npc 17; all packages 420.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
wildlife_set_crowd(a, true) hands a walker to a crowd. Its step no longer moves it, and its want is two fields on it: goal_x / goal_z (the point it heads for or faces) and goal_speed (0 when it stands). A route reads those and hands back where the crowd put it through wildlife_moved(a, x, z, vx, vz). That sets its place, its ground, its heading from its velocity and its prints, and updates its row's columns so the spatial index finds it there. Nothing allocates per animal per frame: the want is the animal's own fields, and moved writes in place. The prints and the turn counters moved to walked.ludic (steer.ludic was at the 100-line limit). crowd_test holds it; with crowd off every old test is unchanged. wildlife 26/26.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts with 0.R5's state defaults in ludic.wildlife resolved; wl_step writes the push's answer, so
its callers take WildlifeState mut again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).
ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
1804 vars into 126 states, 64 into lets; 23498 edits in 460 files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>