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Author SHA1 Message Date
61f802e9ad ludic.wildlife (17.6): a fleeing or wary animal goes by the world's way
It sets a target straight away from the threat (40 m when it flees, 20 m when it is wary) and heads for it with wl_head, so the way port takes it round water and cliffs. Where the world gives no way, it still runs straight away as before. way_test now has a flee round the wall's end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:31:07 +03:00
4add35b4ca feat(wildlife): 17.5 - an animal walks by the world's way where it has one: WildlifeWorld.way (the next corner toward where it is going, asked every half second or on reaching it) steers wandering and going to water or forage, and goal (a spot it can reach) is a wander's target, seeded by the same two draws so the dice do not move; the defaults are the straight line and the old target. way_test: round a wall by its corners, and a wander's target where the world says
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:51:35 +03:00