Raw byte access is now indexing, not C-style peek/poke:
peek8(src, i) -> src[i] (reads a byte, widened to int)
poke8(out, j, r) -> out[j] = r (narrows the int to a byte)
E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext
(read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the
migration reproduces the compiler exactly. A "byte" element type (llty i8) drives
the widen/narrow. The compiler's own byte work now reads naturally, e.g.
`is_slice_ty` is `t[0] == 91 and t[1] == 93`.
Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element
type) must be set AFTER evaluating the index expression, since a member/index in
the index would otherwise clobber it — doing it early made a byte read load a
full pointer from a byte address and crash the self-compile.
Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call
sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops
peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical;
18/18; vocab clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`null` is now a real pointer literal and null-tests are comparisons, instead of
`ptr_null()` and `ptr_is_null(x)`:
ptr_null() -> null
ptr_is_null(x) -> (x == null)
not ptr_is_null(x) -> (x != null)
Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null`
pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type
(via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are
deleted.
Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B)
migrate all 182 call sites (compiler + runtime, via a balanced-paren script that
skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete
the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`.
Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a
language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal.
Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab +
doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First step of the "stop feeling like C" pass. Bitwise ops were functions
(`band(x, MASK)`, `shl(a, 3)`); they are now real operators:
band -> & bor -> | bxor -> ^ shl -> << shr -> >> bnot -> ~
Precedence is Go-style so the C footgun is gone: `<<`/`>>`/`&` bind like `*`,
`|`/`^` like `+`, both tighter than comparison — `flags & MASK == 0` parses as
`(flags & MASK) == 0`. `>>` is logical (lshr), matching the old `shr`.
Mechanics: lexer tokenizes `<< >> & | ^ ~`; p_mul takes `<< >> &`, p_add takes
`| ^`, p_unary takes `~`; emit_bin routes them through the existing int arith
path (arith_code gains and/or/xor/shl/lshr) and E_UN handles `~`. The six
intrinsics are deleted.
Delivered as two reseeds: (A) add the operators keeping the intrinsics, (B)
migrate every call site to operator form (85 lines across compiler + runtime,
via a balanced-paren call->operator script; two multi-line big-endian reads in
image/truetype done by hand) and delete the intrinsics. Vocabulary drops the six
from LUDIC_INTRINSICS (ludic_syntax.h, grammar, LudicTokens.kt) and the grammar
gains a bitwise-operator rule. LANGUAGE.md precedence table rewritten.
Reseeded (21724 lines); C-free fixpoint holds; goldens byte-identical (the PNG
and TrueType decoders lean on these ops); 17/17; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bindings now signal mutability the way Rust/Swift do, instead of `let` meaning
"local" and `var` meaning "module-level":
- `let x = e` -> immutable binding; a later `x = …` is a compile error
(`cannot assign to immutable 'x' … use var`).
- `var x = e` -> mutable binding, at local OR module scope (position decides
scope; the keyword decides mutability).
- `const` -> unchanged (compile-time).
Immutability is of the *binding*, not the object: `let n = new Node; n.kind = 1`
is fine (mutation through the reference); only rebinding `n` is rejected. The
check lives in emit_assign — a direct `name =` whose target is a `let` local
(loc_mut == 0) errors; field/index targets and `var`/param/loop bindings are
unaffected.
Delivered as three reseeds so the self-hosting compiler never had to compile
source its own rules would reject:
A) add `var` as a local statement + per-local mutability tracking (loc_mut),
no enforcement;
B) migrate every reassigned `let` -> `var` across the compiler, runtime and
examples (337 declarations), driven by a per-function, string/comment-aware
scan (binding targets only, never `x.f =` / `x[i] =`);
C) turn on the check. bootstrap-cfree (compiler vs its own source) and every
golden build (which splices the runtime) then proved zero reassigned `let`
was missed anywhere.
Also folded in: removed leftover debug instrumentation in block() (a `cur=` /
print_int(777…) trace on the separator-error path) and fixed parse.ludic's stale
header comment (no more `struct`). Reseeded (21711 lines); C-free fixpoint holds;
goldens identical; 17/17; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fixed the naming inconsistencies the cohesion audit flagged, converging on the
domain-first style the bulk of the surface already uses (ui_*, text_*, rng_*,
font_load, image_load):
- load_png -> png_load (asset loaders were split: font_load/image_load
- load_sprites -> sprites_load were domain-first, load_* were verb-first)
- setreg -> set_reg (missing underscore vs ui_set_int/ui_set_text)
Game builtins resolve to their `rt_` runtime function, so the renames are in
runtime/native (rt_png_load, rt_sprites_load, rt_set_reg) plus the ~100 example
call sites; `become` lowering in emit_machine now emits @fn_rt_set_reg. Purely a
surface rename — every renamed call maps to the same runtime symbol, so behavior
and golden renders are byte-identical.
Vocabulary + docs updated (ludic_syntax.h, grammar, LudicTokens.kt, LANGUAGE.md,
README, SYNTAX-REDESIGN). Reseeded; C-free fixpoint holds; goldens identical;
17/17; vocab clean.
Left as-is: os_argc/os_arg (compiler-internal intrinsics, already namespaced and
consistent with each other; renaming would need a bootstrap dance for little
gain). reg/set_reg keep the getter-bare/setter-set_ shape ui_focused/ui_set_int
already use.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The parser now requires a newline or ';' between statements (block() in
selfhost/parse.ludic); two statements may no longer sit adjacent with only
spaces. Also fixed if-without-else swallowing its trailing separator.
Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement
boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100
boundaries). Verified semantically identical — the migrated compiler compiles
itself to IR byte-identical to the pre-migration seed, and every golden game
renders identically. Reseeded to the strict compiler; C-free fixpoint holds;
test.sh 14/14.
Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated;
check-docs green across all docs. Fixed a multi-line string literal in
emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling,
and docs. Phase 1 of the syntax-redesign cohesion pass has landed:
edge-system fix, signature-query, when-alias, and the documentation truth-pass.
Suite green (14/14), C-free bootstrap fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>