Commit graph

11 commits

Author SHA1 Message Date
5197cf4cb8 packages: the editor's schema attributes on every .lres-bound record (@Ref, @OneOf, @Asset, @Unit, @Range, @Color, @Text, @Derived, @Key; @AppendOnly/@ByKey) - annotation only
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:36:11 +03:00
4fc9d2616a ludic.fishing, net, clock: their dice made once and seeded again, never made again per reset; ludic.minimap's near list kept, its marks and grid declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:13:58 +03:00
2fca1056c6 capacities (25.5a): @max on Physics' bounded lists - every fact pool and free list (1024), the walker slots (64), the shape and body-owner tables (262144), npc's walkers and posts (64)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:49:58 +03:00
01d3aa725f frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:21:25 +03:00
36358e7a43 fix(ludic.fishing): fact records pooled (the ludic.wildlife idiom) - a record made per cast, bite and crossing was never given back
tests: fifty fish, their facts drained each time, make 5 records.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:17:12 +03:00
9862ec82e3 refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:51:03 +03:00
71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00
19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02 wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2 wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
80f3468ff8 feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish
A line is cast at a point the FishingWorld port says is water (depth, or afloat), bait (asked,
then said as FISHING_BAIT_USED for the game to take) halves the wait, the bite picks a species -
a legend only on a lure, likelier in deep water and with skill, else an everyday one by weight -
and the fight is a marker, a green band that moves above Relaxed and closes on Hard or for a
fish whose data says so, a Gentle ring of one press, and a legend's runs and the line it takes
back. Length and weight come from FishSpecies data. The package never draws, speaks or touches
a pack; every step is a FishingFact (CAUGHT, BAIT_USED, LINE_SNAPPED, SLACK, MISSED, ...). Its
dice are its own Rng. A legend on Gentle fights as a legend (the old ring lost him at once).
Uses ludic.base only; thirteen tests over a fake lake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:53:14 +03:00