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6 commits

Author SHA1 Message Date
f048ffb6ac ludic.physics: queries fill a record the caller keeps, and allocate nothing
phys_pose, phys_ray, phys_push and phys_walker_pose each made a new record per call, some several times a frame, and Ludic never gives one back. They now fill the caller's PhysPose / PhysHit / PhysPush / PhysWalk and return whether they found anything. phys_overlap returns a count; phys_overlap_id(i) reads each id back. The package's own uses (phys_resolve, phys_row, phys_walker_move) read the values buffer directly. Tests take small allocating helpers. physics 20, character 15, vehicles 8.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:18:26 +03:00
d2cd775309 feat(physics): phys_heightfield_smooth - the ground as a renderer draws a cubic B-spline height map, smoothed in C
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:27:15 +03:00
d4fc9bbb91 fix(physics): push keeps the old collider contract exactly - a thing wholly under the feet or over the head is not in the way, anything else pushes out sideways (Jolt's axis when side-on, else radially by the overlap across)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:08:36 +03:00
28c54e4b39 feat(physics): phys_resolve (two passes, the place kept) - a contact more up than across is ground under the feet, not a wall
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:47:29 +03:00
1c814464c5 feat(physics): phys_step_top - the highest top a foot could step up to, walls left out (what CharacterGround.top_at asks)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:43:40 +03:00
72dbdca1f3 feat(physics): phase 16 - ludic.physics over Jolt Physics v5.6.0
Our own shim (native/shim/jph_shim.cpp) over Jolt built from the pinned tag with cross-platform
determinism and no fp contraction: shapes as handles (box, sphere, capsule, cylinder, dome,
offset, heightfield, mesh), still/kinematic/dynamic bodies by id with real removal, rays,
top_at and push (what CharacterGround asks), overlaps, buoyancy against the PhysWater port,
contacts recorded in C and drained as PHYS_HIT / PHYS_SPLASH facts. Fixed 1/60 steps, at most four
a frame. Nine tests against the real library, including a pile run twice to the bit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:41:37 +03:00