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96798c0fbb
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ludic.anim: a transition may name a via one-shot - a request from from (the state last asked, or "*") to to goes by it when the rig carries its clip, and the one-shot's next hands on. The game's hiker picked sit_down / stand_up / board_boat / leave_boat in code; the set says it now. A via edge is not an edge for a request's own fade. animset_test holds it, with a via the rig has and one it has not.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-30 02:34:07 +03:00 |
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a87f20c66e
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ludic.anim: animset_choice names the playing choice's clip as the set does, animset_can says whether the rig carries any of a state's clips (a one-shot with none is not asked for)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-29 20:19:41 +03:00 |
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5517873275
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ludic.anim: animation sets - the game's src/animset moved in as it stood (records, AnimPlayer, animset_bind / request / param / tick and the accessors); AnimSets is an open @ByKey registry a game fills with def AnimSets from; a test on a rig of hand-made clips
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-29 19:01:15 +03:00 |
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