`ludic syntax [--json] [-o FILE]` prints what `ludicc --emit-syntax` does (a line
per entry, or the JSON). `ludic-dev syntax` writes, between "ludic-dev syntax:
begin" / "end" lines, the keyword, type, phase and attribute tables of
ludic_syntax.h, LudicVocabulary's sets (JetBrains), ludic-mode.el's lists and the
language server's word tests (is_keyword_word and the rest; is_contextual_word is
every word the parser does not reserve, and every declaring or modifying one),
and every TextMate pattern marked "comment": "ludic-dev syntax: <group>" (shared
and the VS Code copy). The grammars gain module uses port bind action reducer
dispatch registry def open component prop view alias friend unsafe numbers of as
from mut system; import and extern colour as declarations; the phase clause
knows Overlay; the bitwise pattern matches | and ^ on their own again.
`ludic-dev syntax --check` - and check-vocabulary, whose old parser comparison it
replaces, and the regression suite (syntax_cases, one line per file) - fails when
a written list is behind, when a grammar lacks a keyword, type or phase, when
docs/language has no page for a keyword, type, phase or attribute, or when the
parser (a scan of selfhost/frontend: is_id / text == words, a == / ann ==
attributes) tests a word or reads an attribute vocab.ludic lacks, or the reverse.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text.to_float reads a leading decimal number (strtod), the twin of Text.to_int, for data files.
A return with a value in a function that returns nothing now says so where it is, instead of
reaching clang as 'store void'. Seed regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`float` (32-bit) and `double` (64-bit) with + - * / %, comparisons and unary minus.
Decimal literals take their type from context and stay `fixed` elsewhere; int and long
promote implicitly (LUDIC_WARN_FLOAT_PROMOTE=1 lists every promotion). float(), double(),
int(), long() and fixed() convert; floats(n)/doubles(n) buffers; float fields, globals,
constants and parameters; Math.* computes in float for float arguments; string/print
write the shortest round-tripping decimal; float_bits/float_from_bits expose the bits.
@deterministic code may not use floats. The f_* runtime helpers stay as they are.
Editors know the new type words; the JetBrains plugin is 1.5.0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- JetBrains plugin 1.4.0: semantic colours (builtin / vendor / own), template strings,
brace handling, run configurations and a test console, package.ludic and
package.lock.ludic editing (completion, docs, app preview, colour previews, asset
navigation), External Libraries for the runtime and packages, doc pages for built-ins
- ludic-lsp: go to definition for imports, document links, hover with inferred types,
type definition, signature help with parameters, docs from docs/language
- `import "dir"` resolves a barrel `dir/index.ludic`
- package.ludic `entry`, `script` and `hook before|after <command>`; `ludic <script>`,
`ludic script`, `ludic scripts`
- `ludic test --verbose` and `--test NAME`; the test runner filters by name
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- ludic-fmt: `rows[i]`, `new []int`, `s[a..b]`, `emit(`, `~x`, list-literal
and query-tag braces stay tight; member calls hug their paren
(`Date.new(`, `Prefab.spawn(`); `<< >> & | ^ ~` are operators and
`&& ||` are not — mirrored in ludic_syntax.h, LudicLexer.kt and the
TextMate grammar. 149 of 274 tracked sources failed --check before.
- ludic-lsp: `initializationOptions.compilerDiagnostics` / `compilerPath`
are honoured — on save the document's compilation unit is compiled and
`file:line: error: msg` is published as a "ludicc" diagnostic (the
option had been documented but never implemented); the workspace scan
file is per process; bracket codes spelled as char literals
- Overlay added to LUDIC_PHASES, LudicTokens.kt, ludic-mode.el and the
grammar (the game uses it; check-vocabulary flagged the drift)
- editors: VS Code snippets/package.json/extension.js (`${workspaceFolder}`
and `~` expansion, PATH lookup, Apache-2.0, real repo URL), Neovim root
markers, Helix/Zed/Sublime bin/ paths, Emacs vocabulary, JetBrains
comments; tools/editors/README.md no longer describes C tooling
- .forgejo workflows clone `${{ github.server_url }}/${{ github.repository }}`
so a fork or mirror tests itself; the docs publish pushes the same way
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Closes the two open issues and lands the pending unreleased batch:
- #90: `Sprite { atlas: 1 }` routes esys_sprite through atlas_draw_ex
(scale/flip/tint), so cell / cell_span / strip ids of any size draw
through the engine sprite-render system. examples/library/sprite_atlas
is the pixel-readback regression.
- #91: `become` from an @On(Event) listener / global handler / plain
function no longer segfaults the compiler; it emits @L_scene_leave()
(a dispatch on the live scene id) so the leaving scene's on-exit runs.
UI_* handles are readable from any code (widget table built on first
use). examples/library/scene_menus covers it.
- fix: a windowed `ludicc -o` build that reaches the audio runtime only
through the atlas/Assets preload import now links audio.ll +
AVFoundation (the audio backend link was gated on a game-level
Audio.* call, so any windowed game declaring Sprite failed to link).
- the hand-written "Unreleased" CHANGELOG section is converted to
changesets under changes/ so `x release` generates it.
- plus the batch: engine-driven retained UI + UiClicked event, Overlay
phase, TileSkin tilemap-render system, Key.* constants, Font/Ui/File
namespaces, Sprite.strip, prefabs, managers, countdown fields,
enum-typed machines, layer @Queries, ludic.prefs / ludic.dungeon
packages, Ai.seek pathing, Solids.solid2, cursor confine (mode 3)
fix, shooter centre-aim fix, reserved-word function diagnostic.
Verified: x test (124/124), x test-tools, check-impl, check-vocabulary,
check-docs, docs-gen + docs-check, bootstrap-cfree (seed is a fixpoint).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Phase 1 of the fuller type-system proposal: two by-value spatial types
that lower to packed integers (no heap, copy like scalars).
- IVec2 — integer 2D vector, a pair of int packed into one i64, for tile
and grid coordinates: make/zero/x/y/add/sub/scale/dot, the grid distance
manhattan, equal, and to_vector (widen into the fixed-point Vector).
- Rect — axis-aligned rectangle, four Q16.16 fixed components packed into
one i128, for HUD boxes and hitboxes: make/x/y/w/h, the derived
right/bottom/center, and the contains (point) / intersects (overlap) tests.
Both are exact and deterministic, bit-identical on every platform. Vector
and Color already cover phase 1's other 2D primitives.
Wired end to end: emit_core llty (IVec2->i64, Rect->i128), emit_call
dispatch, the FRAGS list + reseeded seed, a selfhost test (types2d),
per-symbol docs + type pages + inventory, and the vocabulary/editor sync
(header, JetBrains, TextMate, LSP).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Split the flat 38-file selfhost/ into concern-based subdirectories:
frontend/ lex, parse, parse_game, ast
support/ str, buf, io
backend/ core IR + expression/statement lowering
backend/game/ ECS/scene/event/world lowering
backend/stdlib/ the namespaced Math.*/Text.*/Crypto.*/… intrinsics
and split the three oversized emitters at responsibility boundaries so
no file mixes concerns:
emit_game.ludic -> + emit_world.ludic (reflection world table,
tick helpers, @main synthesis)
emit_expr.ludic -> + emit_call.ludic (namespaced builtins, call
lowering, expr dispatch)
emit_text.ludic -> + emit_text_prelude.ludic (emitted string-builder runtime)
FRAGS in tools/x/selfhost.ludic is updated to the new paths with the link
order preserved, and the Python doc/vocabulary tooling is updated to walk
the new layout. Because the build is a plain in-order concatenation and
every split lands on a blank-line boundary, the regenerated seed is
byte-identical: `x reseed` leaves selfhost/ludicc.seed.ll unchanged,
`x bootstrap-cfree` still reaches its fixed point, and both `x test` (56)
and `x selfhost-test` (29, incl. golden renders) stay green.
Closes#29
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`System.*` and the newer `Os.*` (added in #21) both covered the environment
around the game, with four members (`arg`, `arg_count`, `env`, `exit`) lowering
byte-for-byte identically and the standard streams overlapping in concern. That
is a user-facing ambiguity (`System.env` vs `Os.env` are indistinguishable) and
a drift hazard (two copy-pasted codegen paths).
Make `Os.*` the single canonical environment/process namespace and retire the
overlapping `System.*` members:
- Remove `System.{arg, arg_count, env, exit, stdout, stderr}` from the namespace
dispatch (selfhost/emit_expr.ludic). Use `Os.arg`/`Os.arg_count`/`Os.env`/
`Os.exit` and `Os.stdout_write`/`Os.stderr_write` instead.
- `System.*` now covers only its unique low-level surface: the raw file handles
(`file_open/read/write/seek/tell/close`), `read_char`, and `run`.
- The bare `arg`/`exit`/`getenv`/`file_stdout`/`file_stderr` intrinsics stay —
they are the primitive layer the self-hosted compiler itself uses; only the
redundant *namespaced* sugar is gone.
- Docs: drop the six retired `docs/language/system/*` pages, retune the section
blurb, update inventory.json and the LSP signature table.
- Secondary finding from the issue: cross-link `Text.upper`/`Text.lower`
(ASCII-only) to `Unicode.upper`/`Unicode.lower` (full Unicode case mapping).
Reseeded; C-free bootstrap fixpoint holds. All suites green (56 test / 29
selfhost / 29 test-tools); docs cover every implemented feature (291 ns-methods).
Closes#40
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Finish issue #9 by adding the two remaining acceptance items on top of the
calendar/clock core, still pure-integer and deterministic:
DateTime.format(dt, pattern) -> string render an instant via a token
pattern (YYYY/YY/MM/DD/HH/mm/ss;
other chars pass through)
DateTime.parse(text, pattern) -> int read an instant back; -1 on a
non-digit where one is expected
Clock.now/set/advance/reset a game-controlled simulated clock
(the @L_clock global) that never
touches the wall clock, so gameplay
reading Clock.now() is replay-safe
format/parse take a string-LITERAL pattern and are expanded at compile time
(field offsets are then constant), folding @fn_str_concat over literal runs and
two small runtime helpers: @fn_dt_pad0 (zero-padded field) and @fn_dt_rd
(fixed-width digit reader that stops at the terminator and flags malformed
input). Clock is a universal i32 global declared in emit_head, so it works in
entry and game programs alike.
Adds examples/offline_rewards.ludic — the issue's worked "you were away N hours"
example, driven from its own entry and asserted in the regression suite — plus
selfhost/tests/datetime2.ludic (format/parse round-trip, parse failure, clock),
docs (Clock section + 4 pages, DateTime.format/parse pages), inventory and LSP
hover. Reseeded; C-free fixpoint holds; all suites green (27 self-host / 46
regression / 29 tools); check.py (366 symbols), check-impl.py (218 ns-methods)
and validate.py OK.
With this, #9's scope is fully delivered: DateTime/Date/Duration + core ops,
format/parse, a deterministic simulated clock, docs + offline-rewards example,
and tests. (v1 stays UTC-only, no leap seconds, i32 epoch valid through 2038.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implement the calendar/clock half of #9 as plain-i32 integer epochs — no
new type, no floating point (the issue's "integer epochs to avoid drift") —
so every operation is deterministic and bit-identical on every platform:
Duration — a span in whole seconds; seconds/minutes/hours/days build one,
as_seconds/as_minutes/as_hours/as_days read it back. Because a
duration is just an int, `+` and `>` work with no extra machinery
(Duration.minutes(5) + Duration.seconds(30), away > Duration.hours(3)).
Date — a civil day as days-since-1970 (UTC): new/year/month/day/weekday/
is_leap/days_in_month/to_epoch/add_days/diff_days.
DateTime — an instant as seconds-since-1970 (UTC, matching Time.now):
from/date/add/year/month/day/weekday/hour/minute/second.
Time.since(past) = now - past, for offline-progress / "time away" checks.
New selfhost/emit_datetime.ludic (is_/emit_ for the three namespaces, wired
into emit_ns_call + the frag list). The two civil<->epoch conversions are
Howard Hinnant's public-domain proleptic-Gregorian algorithms, emitted once
per program as the @fn_days_from_civil / @fn_civil_from_days prelude and gated
by g_uses_datert; days_in_month is next-month-day-0 (no lookup table). Time
gains `since`. Docs (Duration/Date/DateTime sections, 28 method pages +
time-since), inventory, and LSP hover kept in sync; a registered test checks
component math against hand-computed values. Reseeded; C-free fixpoint holds;
all suites green (26 self-host / 45 regression / 29 tools); check.py,
check-impl.py and validate.py OK.
format/parse, a game-controlled simulated clock, and timezones are tracked
follow-ups; v1 is UTC-only and, on the i32 epoch, valid through 2038.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implement the Vec.* half of #25 under the proper (de-abbreviated) name
Vector, unblocking it with a self-contained value type instead of waiting
on the full #1 type system.
A Vector is two Q16.16 fixed components (x, y) packed into one i64 — a true
by-value type that lives in a register and never allocates (reuses the new
`long`/i64 support; llty maps `Vector` to i64). Fifteen operations, all
deterministic fixed-point reusing fx_mul/fx_div/fx_lerp and the @fn_fx_*
prelude: make/zero/x/y, add/sub/scale/dot, length/distance/normalize/lerp,
rotate/angle/from_angle.
New selfhost/emit_vector.ludic (wired into emit_ns_call + the frag list),
the `Vector` primitive type in llty and the grammars/LSP/JetBrains tokens,
docs (type-vector + 15 Vector.* pages + section), and a registered test.
Reseeded; C-free fixpoint holds; all suites green (45/25/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
De-abbreviate the two bare fixed-point conversion builtins:
flr(f) -> int -> floor(f) -> int (fixed -> int, flooring)
fx(i) -> fixed -> fixed(i) -> fixed (int -> fixed; mirrors how the
stringify builtin is `string`)
Updates the compiler dispatch, all call sites, the grammars/LSP/JetBrains
tokens, and the docs (fn-flr -> fn-floor, fn-fx -> fn-fixed). Reseeded;
C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the abbreviated pointer types to full words on the language surface:
ptr -> pointer (a raw address / FFI handle)
ptrs -> pointers (a buffer of pointers)
The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
str -> string (the immutable-string type)
str(x) -> str -> string(x) -> string (the stringify builtin;
what `{…}` interpolation calls)
Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the abbreviated public namespaces to full words, part of the
language-wide de-abbreviation pass:
Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision
Math stays (universally accepted, like int/bool). Renames the dispatch
strings, LSP signatures, docs (dirs, files, frontmatter), and the
inventory manifest; behavior is byte-identical (the bare rt_ targets are
unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implement the bulk of the namespaced-stdlib proposal (workshopsoft/ludic#2):
156 namespace methods across Math, Text, List, Ease, Collide, World, Net,
Sys, Save, Mem, extended Screen, Color functions, extended Random, and Time.
All deterministic fixed-point; self-hosting (C-free bootstrap fixpoint holds).
Compiler (selfhost/):
- Math.*: sqrt/sin/cos/tan/atan2/asin/acos (fixed-point runtime prelude —
bit-by-bit isqrt, 256-entry interpolated sine table, Ross atan2), plus
hypot/dist/dist2/deg_to_rad/rad_to_deg/posmod/wrap/ping_pong/snapped/
move_toward/smoothstep/lerp/remap/sign/floor/ceil/round.
- Text.* (complete): upper/lower/trim/repeat/pad, split/join/replace,
and the libc-backed queries.
- List.* (complete): insert/remove_at/remove/sort plus the earlier ops.
- Ease.* (in/out/in_out/back/bounce) and Collide.* (rects/point_rect/
circles/rect_circle).
- Phase 3: World/Net/Sys/Save namespaced over the bare builtins (byte-
identical IR) and Mem.* (bytes/words/copy/fill/peek/poke).
- Screen.* extended (line/circle/fill_circle/triangle/fill_triangle via new
runtime primitives; sprite/sprite_scaled aliases), Color.* functions,
Random.* (value/int/sign), Time.* (frame/delta/elapsed/now — new
game-loop frame counter).
- Fix a lexer bug: fixed-point literals with >4 fractional digits overflowed.
Docs & tooling:
- 129 new per-symbol doc pages; gen.py made data-driven (namespaces
discovered from the docs, no hardcoded list); new check-impl.py enforces
that every implemented namespace method / keyword / type / phase has a
doc page, wired into `x test-tools`. Document the previously-undocumented
keywords (break/continue/where/entry/new/public + and/or/not tokens).
- LSP: namespaced signature help (ns_method_sig) covering every namespace.
Tests: 12 new self-host/regression tests + a golden render for the drawing
primitives. All suites green (selfhost 21, regression 45, tools 29).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implement the rest of NETWORKING-DESIGN.md (N2–N6) and eliminate every
`.c` file from the repo. clang remains only the LLVM-IR assembler; no C
is compiled anywhere.
Networking (selfhost/emit_net.ludic + parser/emit changes):
- N2 @Sync: per-model serialize/apply + by-kind dispatchers; POD-scalar
compile error and empty-participation warning; selective replication.
- N3 @Owned: @L_owner array + owner/set_owner/is_owner; owners snapshot.
- N4 @ToServer/@ToClients remote events: framed net_send + net_pump re-emit.
- N5 @Server/@Predicted role guards + drivable sim (tick_fixed/tick_render,
entry-owns-the-loop).
- Built-in loopback transport so multiplayer runs with zero foreign code;
extern fn net_send/net_poll still overrides it for a real socket.
- N6 blessed runtime (examples/net_rt.ludic) + end-to-end demo (net_demo).
- Fix: llty("entity") is now i32 (entities are i32 handles), so let e = self().
C elimination:
- Networking + foreign-mod-ABI tests rewritten as self-contained pure-Ludic
programs (examples/net_*, world_*, mod_events, scoped); tests/ removed.
- Reflection ABI exposed to Ludic as world_* builtins (Ludic-to-Ludic modding).
- Formatter rewritten C→Ludic: tools/ludic-tools/fmt.ludic.
- Language server rewritten C→Ludic: tools/ludic-tools/lsp.ludic (lexer, index
parser, cross-file workspace resolver, JSON, all LSP handlers).
- Obsolete migrate_*.c codemods deleted; ludic_syntax.h kept as vocabulary data.
Suites: ./test.sh 44/44, ./tools/test-tools.sh 28/28 (LSP 42/42), fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>