cocoa.ll win_poll hard-coded Escape (keycode 53) and 'q' as quit (W_running=0),
so a shipped windowed game died the instant a player pressed Esc (pause) or
typed 'q'. Remove the dev-loop quit keys for windowed builds: Escape is
delivered as key 27 and 'q' is an ordinary key, consistently across the
single per-frame @W_key and the #50 held-key set (ev_keyval maps Esc->27, not
'q'). A windowed game owns Esc/pause and quits via quit() or the window close
button (still ends the run). The headless rt_poll keeps its own 'q'=quit for
scripted golden tests, so nothing headless changes. Also stops forwarding
consumed key events to -sendEvent:, which rang AppKit's system beep per key.
Windowed-only behavior (not exercised by the headless suite); verified a
windowed build links and assembles cleanly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>