Commit graph

2 commits

Author SHA1 Message Date
3300fb3957 feat(windows): sound, through XAudio2
audio_win.ll implements audio.ll's snd_* contract over XAudio2 from IR: a
source voice per clip, restart on play, LoopCount for loops, SetVolume,
SetFrequencyRatio and a balance pan through SetOutputMatrix, with the COM
slots taken from the SDK's xaudio2.h. Clips are RIFF WAVE read through
lp_pak_open (weakly referenced), so a packed sound loads directly. ludicc links
it with xaudio2 and ole32, and silences xinput.lib's importeddllmain warning.

Verified: ludic-dev test 135/135, selfhost-test 32/32; on the PC a harness
loads, plays, pans, loops and stops clips, and Maroon Lake windowed reports
"sound: 31 of 31 clips loaded".

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 02:42:48 +03:00
00d25dcc3e feat(windows): a window - win32.ll, WGL on it, and a windowed Windows build
win32.ll implements cocoa.ll's contracts over user32 and xinput: the message
pump, the held-key set and frame key in Ludic codes, the mouse with raw input
for cursor mode 2, clip-based cursor modes released on focus loss, XInput pads,
and the software framebuffer present. win32_gl.ll puts the WGL 4.1 core context
on that window (vsync, borderless full screen); gl_win.ll's context code is now
lgl_wgl_core, shared with the headless hidden window, whose win_gl_* stubs move
to gl_win_nowin.ll. audio_win.ll links Audio.* silently for now.

Verified: macOS fixpoint, ludic-dev test 135/135, selfhost-test 32/32; on the
PC gl_triangle renders identically headless and in a real window, and Maroon
Lake builds windowed and runs a playtest to frame 240 in the desktop session.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 02:33:53 +03:00