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Author SHA1 Message Date
bf36bc8a8f refactor(runtime,packages,examples): named constants, package enums, idiom sweep
- runtime: HEADLESS_FRAME_PATH, STICK_DEADZONE / STICK_LEFT_X/Y, key and
  byte codes as char literals throughout (`k == 'w'`, `fill(rt_map, ' ', …)`)
- ludic.gameplay/stats: drop the duplicate `stat_field` (it answered "atk"
  for every build stat); Stats.base uses stats_field_name
- ludic.shooter: compare aim modes and fire patterns with AimMode.* and
  WeaponPattern.* instead of raw ints; STICK_RIGHT_X/Y
- ludic.npcai: DecisionMade / brain_set_state use AiState.*
- examples/games/menu.ludic uses Font.load / Ui.* with FONT_PATH and
  BACKDROP named; strings.ludic header says what it prints
- whole tree: `x = x + 1` → `x += 1` (single-term right-hand sides only),
  `0 - x` → `-x`, ASCII codes → char literals; every .ludic and every
  ```ludic fence reformatted with the fixed formatter (whitespace only)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:26 +03:00
c7c8e2779c feat(errors): panic(msg) + assert(cond, msg) with file:line — no raw crashes (#8)
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RFC decision (the split the issue recommended): programmer bugs abort loud and
located; recoverable failures become values. This ships the first half.

panic(msg) prints `file:line: panic: <msg>` to stderr and aborts the process with
exit code 1 — a clear, located error instead of a segfault or a silent wrong
result. assert(cond, msg) is the guarded form: it aborts with `file:line:
assertion failed: <msg>` only when cond is false, otherwise execution continues.
The location is baked in at compile time (the call node carries its source line,
g_src_name carries the file); the message is any string.

Both lower in emit_call to an fprintf-to-stderr + exit(1) + unreachable tail
(assert branches on the condition first). @fprintf and the format constant are
declared on demand (g_uses_panic), so a program that never panics is unchanged —
and the compiler's own source uses neither, so the C-free bootstrap fixpoint holds.

- panic/assert registered as builtins across the vocabulary (ludic_syntax.h, the
  JetBrains lexer, the TextMate grammar) and documented (docs/language/builtins/)
- examples/library/errors.ludic covers the success path (asserts hold, program
  runs to the end); a panic_case in the suite covers the failure path (non-zero
  exit + the located stderr message). x test is now 69 checks.

Deferred: recoverable failures as `try`/`else` values (needs the tagged-union
type system, #1) and a top-level `recover` for the dev game loop.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 14:33:37 +03:00