d1c9359e96
ludic.ui: a screen's nodes and envs are pooled and used again - two generations a screen, reset in place, their own lists emptied not replaced; a tree is good until its screen is built twice more (benchmark 256 -> 110 KB a frame)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:33:48 +03:00
19fcf60599
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
1804 vars into 126 states, 64 into lets; 23498 edits in 460 files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02
wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
3eda72e8c2
wip(0.S3): packages and examples migrated in one run - ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:02:45 +03:00
0aad2294ec
feat(ui): pointer events for natives and elements, with capture; on-down and on-up; hits in painting order
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 21:48:02 +03:00