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16 commits

Author SHA1 Message Date
2bed060d13 Merge branch 'lang/allocs-physics' into lang/foundations 2026-09-28 16:04:11 +03:00
c8c230449e fix(character, physics, vehicles, wildlife): fact records made at the start (64) with a free list of room for all, as ludic.npc's
A frame holding a new peak of facts made a record and grew the free list; now nothing is made until
64 are held at once. The two record-count tests hold the 64.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
3f32bfda7c ludic.wildlife: the table a guest draws the host's animals into is made once and emptied per join, not new each time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:00:18 +03:00
fe2d2bacd7 ludic.base, ludic.wildlife, ludic.npc: fact records reused, not made per fact
wl_fact made a new WildFact per fact, about one a frame, and Ludic never gives one back. ludic.base's q_unheld(q, pool, out) lists the records a queue no longer holds: neither waiting nor handed out by its last drain, which is good until the next drain. ludic.wildlife and ludic.npc now keep a pool, hand out a free record, and make a new one only when every record is held. Taking a record writes the state, so wl_fact / np_fact and the few callers holding their state read-only take it mut. Tests: q_unheld's rules (an empty drain holds on, the safe side); 3000 prints drained frame by frame use at most 4 records; 500 arrivals drained turn by turn use at most 4. base 37, wildlife 27, npc 17; all packages 420.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:58:19 +03:00
d83eabfdf1 ludic.nav, ludic.wildlife (18.4): a walker's separation, and a species' spacing
nav_crowd_add takes how hard a walker keeps its distance, and WildSpecies.spacing (default 2) is a species' room from others walking by, which the valley hands the crowd. Both libraries are rebuilt; nav 15/15 on the Mac and the PC, DLL KERNEL32 only. wildlife 26/26.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:45:14 +03:00
d9b20f6eec Merge branch 'lang/foundations' into lang/nav 2026-09-27 23:37:52 +03:00
c33522d1c7 ludic.wildlife (17.10): the turned-back steps counted by reason (water ahead, a climb, the rest a push)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:25:46 +03:00
297578705e ludic.wildlife (17.10): count the steps refused and turned from
The count is wildlife_turned(), the 75-degree fallback an animal takes when the way was not enough. It is a measure only and is not saved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:38:37 +03:00
5ac3d488a4 wip(ecs): ludic.wildlife on a Table<WildAnimal> - UNBUILT
Written while builds are held (agents share 16 GB; no build or run until the user lifts it), so
it has not been compiled or tested. The animals are rows of a ludic.base Table: x, z, species and
alive as columns, a 32 m grid over the living, the living by species, and a nid map.
wildlife_by_nid is a map lookup instead of a scan of every animal ever made, wildlife_count walks
only its species, wildlife_nearest asks the grid, wildlife_set_alive writes the flag and the row
together, and wildlife_refile files the tick's moves once after it (wildlife_verify holds the
columns to the records). A guest puts its whole table away and brings it back. A test case covers
them; to run once builds are allowed: ludic test packages/ludic.wildlife.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 21:21:29 +03:00
ac815bf638 merge lang/physics-senses: animals and people slide round still things, the aim's, photo's and animals' sight lines are one Jolt ray
Conflicts with 0.R5's state defaults in ludic.wildlife resolved; wl_step writes the push's answer, so
its callers take WildlifeState mut again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:23:17 +03:00
56e4b6d688 feat(senses): walkers slide round still things, and lines of sight are the world's to answer
- ludic.wildlife: WildlifeWorld.push / pushed_x / pushed_z (defaults change nothing); a ground
  walker's step is slid clear of a still thing with a body from its species' size and scale, and
  a step that gets nowhere turns away as the water does. Birds are not pushed; no dice added.
- ludic.npc: NpcWorld.push / pushed_x / pushed_z (a person 0.35 m round) in npc_walk, and
  NpcWorld.clear (default true), which npc_line_ok asks at 1 m so a detour does not cut a trunk.
- ludic.aim: AimView.clear replaces AimView.ground and the ground march; the pick asks the line
  a body's width short of where the ray enters the thing (aim_clear_at(t, back)), so a solid
  thing does not hide itself. probe.ludic (the ground-agreement probe) and AimView.dry are gone.
- ludic.photo: PhotoLens.clear replaces PhotoLens.ground, PhotoLens.trunk and the march.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:59:39 +03:00
9862ec82e3 refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:51:03 +03:00
19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02 wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2 wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
c9dc592dcc feat(packages): ludic.wildlife - a valley's animals: species handed in as data, ranges placed against the ground and moved with the season, the day's steering, the senses and a net alert that settles, feeding, lures and snares, birds, spawning and repopulation, its own dice, facts and a save section
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:54:58 +03:00