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3 commits

Author SHA1 Message Date
95f2087148 ludic.wildlife (18.3): wildlife_listed - still one of this state's animals, so a crowd lets go of one a load or a clear removed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:36:31 +03:00
9ec1b3a9bf ludic.wildlife, ludic.npc (18.3): a crowd walker carries its walker's id (set_crowd(a, id), -1 off)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:32:25 +03:00
81b6782c9d ludic.wildlife (18.2): a walker a crowd moves
wildlife_set_crowd(a, true) hands a walker to a crowd. Its step no longer moves it, and its want is two fields on it: goal_x / goal_z (the point it heads for or faces) and goal_speed (0 when it stands). A route reads those and hands back where the crowd put it through wildlife_moved(a, x, z, vx, vz). That sets its place, its ground, its heading from its velocity and its prints, and updates its row's columns so the spatial index finds it there. Nothing allocates per animal per frame: the want is the animal's own fields, and moved writes in place. The prints and the turn counters moved to walked.ludic (steer.ludic was at the 100-line limit). crowd_test holds it; with crowd off every old test is unchanged. wildlife 26/26.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:27:12 +03:00