thing_put and thing_spawn made a new record for every Thing placed, and the world places and removes
them all day (an animal's sign and bed, a drop, a fish), so play grew by a record per placement.
Removed records wait in a queue compacted in place; once 32 wait, the oldest is set back as new
with a new uid. ludic.base's grid_reserve makes the buckets for n rows now, since a rehash in play
leaves the old bucket array behind. Tests: a record comes back only past the lag, as new, with a
new uid, the indexes agree, and the spare queue stays bounded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>