5d9f9cf284
ludic.audio: one call into the runtime's playback - aud_play holds the only Audio.play_at (the one float -> Q16.16 crossing), and aud_emit and aud_ui both go through it; aud_ui had its own play_at since the interface channel, which the game's guard (one play, one play_at) could not hold. README and the module's words follow.
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 03:24:36 +03:00
b2a45c2fda
audio: a volume per channel under the master (effects, wildlife, ambient, interface) - aud_channel_set / aud_emit_on, aud_ui on the interface channel, and Audio.music_volume for the ambience loop on the runtime's music channel
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:11:29 +03:00
19fcf60599
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
1804 vars into 126 states, 64 into lets; 23498 edits in 460 files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02
wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2
wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
fdf9866e88
feat(packages): ludic.audio - world sounds with a gain, a pan and a pitch from where they are relative to a listener port, flat interface sounds, clips loaded past Audio.load's blind spot for packed assets, loops and the master volume; the one door to Audio.*
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:35:29 +03:00