Closes the two open issues and lands the pending unreleased batch:
- #90: `Sprite { atlas: 1 }` routes esys_sprite through atlas_draw_ex
(scale/flip/tint), so cell / cell_span / strip ids of any size draw
through the engine sprite-render system. examples/library/sprite_atlas
is the pixel-readback regression.
- #91: `become` from an @On(Event) listener / global handler / plain
function no longer segfaults the compiler; it emits @L_scene_leave()
(a dispatch on the live scene id) so the leaving scene's on-exit runs.
UI_* handles are readable from any code (widget table built on first
use). examples/library/scene_menus covers it.
- fix: a windowed `ludicc -o` build that reaches the audio runtime only
through the atlas/Assets preload import now links audio.ll +
AVFoundation (the audio backend link was gated on a game-level
Audio.* call, so any windowed game declaring Sprite failed to link).
- the hand-written "Unreleased" CHANGELOG section is converted to
changesets under changes/ so `x release` generates it.
- plus the batch: engine-driven retained UI + UiClicked event, Overlay
phase, TileSkin tilemap-render system, Key.* constants, Font/Ui/File
namespaces, Sprite.strip, prefabs, managers, countdown fields,
enum-typed machines, layer @Queries, ludic.prefs / ludic.dungeon
packages, Ai.seek pathing, Solids.solid2, cursor confine (mode 3)
fix, shooter centre-aim fix, reserved-word function diagnostic.
Verified: x test (124/124), x test-tools, check-impl, check-vocabulary,
check-docs, docs-gen + docs-check, bootstrap-cfree (seed is a fixpoint).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Types phase 5 (polish). A splice-on-demand numeric runtime
(runtime/native/numeric.ludic, built on the inline Math.* trig) behind three
namespaces:
- Huge.* — idle big numbers (normalized mantissa x 10^exponent): from/add/
sub/mul/neg/cmp/sign/mantissa/exp/str (scientific 1.23e45). Display-scale,
not lockstep-exact (BigInt/Decimal for exactness).
- Angle.* — auto-wrapping radians: from_degrees/to_degrees/wrap/sin/cos/add/
diff (shortest signed rotation)/lerp (shortest arc).
- Percent.* — clamped [0,1]: clamp/of/lerp/apply.
Remaining phase-5 items are already covered (duration=Duration.*,
rune=Unicode.*, i64=long) or need a type-checking pass (handle, typed name,
other sized ints) — tracked for later.
Wired: parser splice trigger (g_uses_numeric), emit_call dispatch, reseeded
seed, a self-asserting example (examples/library/numeric.ludic + feat_case),
per-symbol docs + inventory. All suites green incl. golden renders byte-
identical and the bootstrap fixpoint.
NOTE: fixed `const`s lower to raw-int-typed values (emit_call N_CONST), which
breaks fixed comparisons — the runtime uses inline fixed literals instead.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>