The README opened with three restatements of "no C", then a limitations table,
then a repo-layout map, and closed with Chrono Rift's keybindings — P2/Mage
`I`/`K` select, `J` confirm — which is a game manual, not a language README. It
never showed the language itself.
It now leads with what Ludic is, a compiling code sample, how to build, what the
language offers, and an honest status. The layout table is contributor material
and CONTRIBUTING already covers that ground.
Two things were not merely stylistic:
- Nine links pointed at wiki pages that no longer exist.
- "Language at a glance" advertised `system` with `reads`/`writes`, plus
`requires`/`ensures`. None of those are keywords — the grammar has `handler`,
and `System.*` is a namespace. That bullet described a vocabulary retired
several releases ago.
The sample is verified to compile, every internal link resolves, and every
command named is one `x help` actually offers.
Also makes commit-lint survive a force-push: it linted `event.before..sha`
without checking that `before` still resolves, so rewriting or gc'ing that
commit failed the job with "Invalid revision range" on a push whose messages
were all valid.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- ludic-fmt: `rows[i]`, `new []int`, `s[a..b]`, `emit(`, `~x`, list-literal
and query-tag braces stay tight; member calls hug their paren
(`Date.new(`, `Prefab.spawn(`); `<< >> & | ^ ~` are operators and
`&& ||` are not — mirrored in ludic_syntax.h, LudicLexer.kt and the
TextMate grammar. 149 of 274 tracked sources failed --check before.
- ludic-lsp: `initializationOptions.compilerDiagnostics` / `compilerPath`
are honoured — on save the document's compilation unit is compiled and
`file:line: error: msg` is published as a "ludicc" diagnostic (the
option had been documented but never implemented); the workspace scan
file is per process; bracket codes spelled as char literals
- Overlay added to LUDIC_PHASES, LudicTokens.kt, ludic-mode.el and the
grammar (the game uses it; check-vocabulary flagged the drift)
- editors: VS Code snippets/package.json/extension.js (`${workspaceFolder}`
and `~` expansion, PATH lookup, Apache-2.0, real repo URL), Neovim root
markers, Helix/Zed/Sublime bin/ paths, Emacs vocabulary, JetBrains
comments; tools/editors/README.md no longer describes C tooling
- .forgejo workflows clone `${{ github.server_url }}/${{ github.repository }}`
so a fork or mirror tests itself; the docs publish pushes the same way
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The convention was documented in CONTRIBUTING.md but nothing enforced it, and no
decision was on record for the pre-self-hosting `Phase` history.
- tools/git-hooks/commit-msg — rejects a summary that is not a Conventional
Commit. tools/git-hooks/lib.sh holds the single rule (types, scope, `!`, and
the merge/revert/autosquash exemptions) so the hook and CI cannot drift.
- tools/git-hooks/lint-range.sh — lints a commit range with that same rule.
- .forgejo/workflows/commit-lint.yml — runs it over the new commits on every
push and PR, as the backstop for contributors who have not enabled the hook.
- Fix the pre-commit hook, which pointed at the old build/ludic-fmt path (the
toolchain moved to bin/) and so silently no-op'd; it now finds bin/ludic-fmt.
- CONTRIBUTING.md — full type/scope table, the one-line enable
(`git config core.hooksPath tools/git-hooks`), and a **Git history** section
recording the decision: leave the pushed `Phase`-era history as-is (a rewrite
is destructive and non-reversible for anyone who cloned); enforce the
convention going forward; let #33's first release tag double as the clean `v0`
baseline that brackets the old prefix without touching a commit.
Verified: the hook accepts feat/fix/ci/refactor(!)/merge/revert and rejects
"added regex" / "Fix bug" / "WIP"; lint-range passes recent history and flags
the old `Phase 8b:` commit.
Closes#34
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>