ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
1804 vars into 126 states, 64 into lets; 23498 edits in 460 files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless
build honours them as before, a windowed build only when R3D_DEV is set to
anything but "0", so a shipped game never reaches a debug view, feature kill,
file writer or hardware fake. Documented in docs/SHIPPING.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Measurement only: a tally at each of gpu.ludic's five draw doors, program
changes and texture binds, keyed by the open profiler pass. Off unless
R3D_DRAWSTATS is set; frames byte-identical with it off and on (Mac, OpenGL).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>