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317d63d822
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fix(ludic.jobs): fact records pooled (the ludic.wildlife idiom) - a record per deed that moved a job was never given back
tests: 200 jobs taken and given up make 2 records.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 13:17:55 +03:00 |
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2c578c6f1c
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feat(jobs): phase 3 - a job can be given up: jobs_give_up puts a written job back on offer from the next day (the day back is saved with it, so giving up is never a reroll), jobs_post_give_up takes a post down for the morning to replace; an auto board's posts are not taken and not given up; JOBS_F_GIVEN_UP tells the game to take down what it placed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-27 15:28:06 +03:00 |
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411206e45a
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feat(packages): ludic.jobs - written jobs gated by standing and story, boards of posts rolled by the day on their own dice, progress counted from events and read back from state, handing in, rewards through a port, facts, a save section per scope
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-25 07:35:45 +03:00 |
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