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f97d54aa2a feat(render3d): read the SPIR-V manifest the way a Vulkan backend will
gpu_manifest.ludic loads shaders/spv/manifest.txt and answers what a backend asks while drawing:
which variant a program built by r3d_program is, where a uniform lives in its stage's block,
which binding a sampler has, what the vertex inputs are. examples/rendering/vk_manifest.ludic
resolves every program in variants.list against it (45 of 45) and checks a few offsets and
bindings. Nothing imports it yet.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 10:41:43 +03:00