- the function that calls every reducer (and the action queue) is written in the program's own
file: in the first action's file it belonged to that module, depended on every module with a
reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a
ludic deps case hold it); the state instances, the queue and the reducers make no deps edges
- ludicc --check / ludic build --check lower the program too and write nothing, so the code
writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker
now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key
- def R count is refused: its constant would be PREFIX_COUNT, the registry's size
- a file's module, package, trust and numbers-float are tables, and from the check on the lookups
of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon
Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2
minutes to under 10 s; duplicate declarations are found by table, not a pair of loops
- threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all
on the caller before a worker wakes (it failed one run in three under load)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The entries are read and checked against the registry's record as a
registry ... from file is, errors at the resource file's line, and they
are defs of the module that wrote the line: the registry must be open to
it, and they take that module's place in the stable order. Reseed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
registry NAME of RECORD [as PREFIX] from "file.lres" fills a registry from a data
file of key { field: value } entries, read at compile time with the record as its
schema: every entry is checked like a def, errors name the resource file's line,
nested records and lists of them are bare { } / [{ }] typed by their fields, and
values are expressions in the registry's module. The entries are compiled in, so
nothing parses at start-up and a build that succeeds has validated its resources.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>