86644e6533
packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:29:03 +03:00
9862ec82e3
refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:51:03 +03:00
19fcf60599
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
1804 vars into 126 states, 64 into lets; 23498 edits in 460 files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02
wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2
wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
cc930a114f
feat(packages): ludic.gear - kinds of kit with tiers bought flat through a purse port once the standing is there, the kind's item following, per-tier values and mults, stack limits, the hand and charges that burn by the game hour, facts for a tier bought and a charge run out, a save section by key
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:45:29 +03:00