- @PerMap registry R of T from "file.lres" reads <maps root>/<map>/file.lres at run time
(package.ludic's new `maps` line, default assets/maps); @Chunked(n) one file per chunk,
{cx}/{cz} in its name. No as PREFIX, no constants, no def, never open.
- permap_gen: state R, r_load/_clear/_find/_path; chunked: RChunk, r_in/_out/_slot/_find/
_clear/_path; a typed reset and fill per record over lres.ludic, rows, lists and list
records pooled per table / chunk slot, @alloc_ok on what grows at high water.
- permap_consts: lres_consts__(), the program's int and float constants by name.
- permap_check: ludicc --check reads every map directory (fields, types, constants, fn,
@OneOf/@Range/@Ref, cross-row @Ref keys in the same map, a key twice); --no-maps skips.
- @Ref(PerMapTable) is refused on a non-string field; the schema says scope/chunk per
registry and scope map on such a Ref, and lists the canonical @Unit spellings; any other
@Unit spelling is a warning naming the canonical one.
- reseeded (mac + win seeds; bootstrap-cfree out.ll == seed.ll).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- the function that calls every reducer (and the action queue) is written in the program's own
file: in the first action's file it belonged to that module, depended on every module with a
reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a
ludic deps case hold it); the state instances, the queue and the reducers make no deps edges
- ludicc --check / ludic build --check lower the program too and write nothing, so the code
writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker
now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key
- def R count is refused: its constant would be PREFIX_COUNT, the registry's size
- a file's module, package, trust and numbers-float are tables, and from the check on the lookups
of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon
Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2
minutes to under 10 s; duplicate declarations are found by table, not a pair of loops
- threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all
on the caller before a worker wakes (it failed one run in three under load)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A def from another module into a registry that is not open is refused,
and defs go through visibility (the registry exported, its module in the
definer's uses). Index order: the declaring module's entries, then the
other modules' by module name, each in reading order. A registry entry
is emitted as its own file's code, so what it names is seen from its
own module. Reseed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
registry NAME of RECORD [as PREFIX] from "file.lres" fills a registry from a data
file of key { field: value } entries, read at compile time with the record as its
schema: every entry is checked like a def, errors name the resource file's line,
nested records and lists of them are bare { } / [{ }] typed by their fields, and
values are expressions in the registry's module. The entries are compiled in, so
nothing parses at start-up and a build that succeeds has validated its resources.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
registry NAME of RECORD [as PREFIX] is a global table; def NAME key { ... } in
any file is one entry, collected in source order and filled before any code
runs. Each entry gets an index constant (PREFIX_KEY), the table PREFIX_COUNT,
and a record with a key field gets it filled and a NAME_find(key). A record
literal naming a field its record lacks is now an error everywhere; a global's
initializer is lowered as its own file's code (its errors, and what its module
may see, were whichever statement came last).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>