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d9612ba2a6
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ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 20:03:46 +03:00 |
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317d63d822
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fix(ludic.jobs): fact records pooled (the ludic.wildlife idiom) - a record per deed that moved a job was never given back
tests: 200 jobs taken and given up make 2 records.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 13:17:55 +03:00 |
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