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Author SHA1 Message Date
7c25c48dd2 render3d: a ground layer's instances each their own size (scale_var) and larger by band (band_grow)
GroundFill gains scale_var (an instance's scale x (1 +- var), from its own hash) and band_grow
(x (1 + grow * band)): a painted density carries the local mean, and without them every flower of a
kind was the same size and the far clumps lost the growth that kept the cover as the step widened.
Both 0: as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:29:58 +03:00
c672be101e render3d: ground layers placed from painted densities - the density tiles (LGD1), their reader and the fill
ground_density_bake(path, key, version, hash, pngs) cuts each layer's PNG (R the chance a cell keeps one,
G an optional scale) into the terrain's 64 m tiles, one layer decoded and let go at a time, as a bake's
file; ground_density_open(...) reads it - or, when it is missing or stale, a dev build's own copy cut from
the PNGs - a tile at a time into a 256-tile clock, never a layer whole. ground_fill(s, cx, cz, band, g)
places a GroundFill row's instances in a stream chunk: a candidate per cell of the band's step, jittered,
kept when a hash of (layer, chunk, band, cell) falls under the density (times the game's trample,
r3d_on_ground_trample, where the row asks); scale, yaw, seed and wind from the same hash. Nothing calls
it yet: behaviour unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:33:51 +03:00