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Author SHA1 Message Date
e9c15cc620 Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str)
One `print` instead of two C-style names: `print(x)` writes an int OR a string
followed by a newline, dispatching on the operand type (int -> %d, string ->
%s). `print(int)` emits byte-identically to the old print_int, so every existing
call and every smoke-test output is unchanged.

print_str was only ever the raw IR-to-stdout dump in ir_flush (no newline), which
is not "printing a line" — so it now uses file_write to a new file_stdout()
stream, keeping the emitted IR byte-for-byte identical. That frees `print` to
have consistent always-newline semantics.

Two reseeds: (A) add print + str + file_stdout keeping the intrinsics; (B)
migrate the 61 print_int calls to print, ir_flush to file_write(file_stdout()),
and delete print_int/print_str (+ the now-dead @.fmt_str). str(x) (the
interpolation converter from 7d) is now also a documented standalone builtin.

Vocabulary: print/str/file_stdout in, print_int/print_str out (ludic_syntax.h,
grammar, LudicTokens.kt). LANGUAGE.md updated. Reseeded (22551 lines); C-free
fixpoint holds; goldens identical; 18/18; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:22:38 +03:00
6e11212cf2 Lifecycle hooks: @OnStart/@OnQuit, @OnDespawn, @OnAttach (like @OnSpawn)
Adds the rest of the game/entity/property lifecycle as @-hooks, each firing at
one timeline moment and reducing to ordinary code:

- @OnStart / @OnQuit (program): @OnStart aliases the Start phase; @OnQuit runs in
  the frame loop's done: block, after the loop stops and before teardown.
- @OnDespawn(Model) (entity): a destructor. Despawn doesn't statically know the
  entity's model, so hooks compile to @on_despawn_<Model>(entity) functions and
  emit_despawn dispatches on @L_kind. Symmetric with @OnSpawn.
- @OnAttach(Property): fires in emit_init_component once a property is attached
  and seeded, with the property bound by name.

Registries + parsing mirror @OnSpawn. examples/lifecycle.ludic narrates the whole
timeline (output 1 700 50 950 2). Behaviour-preserving (goldens byte-identical,
despawn users unaffected when no hooks registered); test.sh 16/16, fixpoint holds.

Deferred: @OnDetach (per-property runtime dispatch) and scene @OnEnter/@OnExit
(need scene support in the compiler).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 21:15:50 +03:00