a22b8a572b
ludic.things: a Thing's seats (a run of the game's seat rows, saved; a bit per seat taken, not); ludic.character: char_sit takes the seat's top and its height above the feet, char_sit_leave names where standing up goes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:19:41 +03:00
19fcf60599
wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
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ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
1804 vars into 126 states, 64 into lets; 23498 edits in 460 files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02
wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2
wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
b24c523fa4
feat(packages): ludic.character - a third-person walking body: walk and run with their acceleration, a jump and gravity, a step within CHAR_STEP taken and a slope above it measured over a fixed probe, wading that shelves into a swim, the dive and the breath, sitting, one safe put-down spot, holds by reason, being carried, and the orbit camera with first-person eyes; ground, body and stick through ports; landed, jumped, footfall, too steep, the water's facts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:26:31 +03:00