The game names the tiles' and the shadow's bake files (key, version) before the map is made; r3d_init's
terrain step and terrain_reload then open them with terrain_from_baked / terrain_shadow_from_bytes and
generate nothing, and fall back to the survey (saying so once) when a bake is missing or stale. Without
the call nothing changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>