Getting started meant cloning the repository, bootstrapping a compiler and
learning a task runner called `x`. That is a contributor's workflow handed to
everyone who wants to try the language.
Installing is now one command:
curl -fsSL https://workshopsoft.pages.workshopsoft.io/ludic/install.sh | sh
install.sh puts a complete toolchain — compiler, CLI, engine runtime, bundled
ludic.* packages, formatter, language server — in ~/.ludic and adds it to PATH.
Prebuilt artifacts are checksum-verified; where a platform has none, or the
release predates this layout, it bootstraps from the compiler's own IR seed with
clang. The docs site publishes the script beside the pages that quote it, so the
page and the script can never come from different releases.
`x` becomes `ludic`, and the surface splits by audience. A user of the language
sees `new`, `run`, `build`, `test`, `add`, `fmt`, `lsp`, `doctor`, `upgrade`;
`ludic new` scaffolds a project that builds and plays as it stands. Everything
the toolchain repo needs moved under `ludic dev` — build, test, reseed,
bootstrap-cfree, docs-gen, release — unchanged apart from the namespace. Those
tasks read arguments one position further along, so dispatch_dev sets a shift
and commands use arg_n()/arg_total() rather than each knowing its own depth.
Release artifacts become complete install roots (bin/ beside runtime/, packages/
and VERSION) rather than bare binaries, which is what the installer unpacks.
`ludic dev test` asserts the whole shape: it stages an install, puts it on PATH
with no LUDIC_HOME, and runs new -> build -> test through it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Follow-up to #31: the doc/lint/grammar checks moved to Ludic there; this ports
the remaining docgen piece (gen.py / check.py / palette.py) so nothing in the
documentation pipeline is Python any more.
Three new `x` subcommands, all in Ludic and compiled by Ludic:
- x docs-gen [--out DIR] the static-site generator: parses docs/language/**
front-matter + bodies (fences, Parameters:), builds the section/symbol
model, reads the asset templates, and emits every page + ns/color/api pages
+ the landing page + ludic-highlight.js + symbols.json + .nojekyll.
- x docs-check [DIR] the coverage / integrity guard (required files, a
page per inventory.json symbol, duplicate-token and one-dir-per-namespace
guards, highlighter link targets).
- x docs-palette the named-colour source of truth: the palette table
moved into tools/x/docgen.ludic, emitting emit_color.ludic (pointer, not
ptr) + palette.json.
Verified against the Python oracle: `x docs-gen` reproduces all 466 output files
BYTE-FOR-BYTE (a Ludic json.dumps/html.escape/front-matter port — ordered dicts,
indent=2 vs compact, ensure_ascii \uXXXX, codepoint-aware truncation), and
`x docs-check` matches check.py's pass/fail output. Wired into `x test` as a
gate (docs-gen -> docs-check on a fresh site; docs-palette stays byte-identical).
CI swap: ci.yml and docs.yml call the Ludic generator; docs.yml drops the
python:3.12 container and bootstraps the toolchain from the IR seed instead.
tools/docgen/{gen,check,palette}.py deleted; only assets/ + inventory.json
remain. Completes #31's criterion 3.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Contributor onboarding for the self-hosted toolchain (issue #37):
- `CONTRIBUTING.md`: prerequisites, the bootstrap one-liner, the dev loop
(`bin/x reseed` -> `bin/x bootstrap-cfree` -> `bin/x test`), stdlib-addition
guidance, and the code/commit conventions (Conventional Commits, ludic-fmt,
one-job-per-file, Ludic-not-C/Python/JS for new tooling).
- `.forgejo/issue_template/`: bug, proposal, and cleanup/DX templates.
- `.forgejo/pull_request_template.md`: a checklist covering tests, the
bootstrap fixpoint, formatting, docs/inventory, and commit style.
- `.forgejo/CODEOWNERS` and a short `CODE_OF_CONDUCT.md`.
Closes#37
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>