Getting started meant cloning the repository, bootstrapping a compiler and
learning a task runner called `x`. That is a contributor's workflow handed to
everyone who wants to try the language.
Installing is now one command:
curl -fsSL https://workshopsoft.pages.workshopsoft.io/ludic/install.sh | sh
install.sh puts a complete toolchain — compiler, CLI, engine runtime, bundled
ludic.* packages, formatter, language server — in ~/.ludic and adds it to PATH.
Prebuilt artifacts are checksum-verified; where a platform has none, or the
release predates this layout, it bootstraps from the compiler's own IR seed with
clang. The docs site publishes the script beside the pages that quote it, so the
page and the script can never come from different releases.
`x` becomes `ludic`, and the surface splits by audience. A user of the language
sees `new`, `run`, `build`, `test`, `add`, `fmt`, `lsp`, `doctor`, `upgrade`;
`ludic new` scaffolds a project that builds and plays as it stands. Everything
the toolchain repo needs moved under `ludic dev` — build, test, reseed,
bootstrap-cfree, docs-gen, release — unchanged apart from the namespace. Those
tasks read arguments one position further along, so dispatch_dev sets a shift
and commands use arg_n()/arg_total() rather than each knowing its own depth.
Release artifacts become complete install roots (bin/ beside runtime/, packages/
and VERSION) rather than bare binaries, which is what the installer unpacks.
`ludic dev test` asserts the whole shape: it stages an install, puts it on PATH
with no LUDIC_HOME, and runs new -> build -> test through it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- every scratch file lives in `$TMPDIR/x_<pid>/` (tmp_dir/tmp_path in
prelude.ludic), removed by main's new dispatch() → tmp_cleanup();
X_KEEP_TMP=1 keeps it. `x test` and `x check-*` may now run together.
- `x test-lsp` (tools/x/lsp_test.ludic) replaces tools/test-lsp.py: the
whole request stream is framed into one stdin file, the server runs to
`exit`, and the response stream is parsed back by request id; adds a
check that ludicc's own error is published on save
- tools/x/forgejo.ludic replaces tools/ci/forgejo_release.py (curl with a
0600 header file; the token is no longer on the command line;
LUDIC_FORGEJO_API for forks)
- `x docs-palette --check` regenerates into scratch and compares, so the
drift guard judges the working tree rather than git HEAD; the generator
no longer emits a trailing blank line the formatter rejects
- `x test-tools`: exit 2 from test-lsp / test-grammar.js is a visible
skip, never a pass; the widget-prop test uses the `id: Root` syntax
- tools/test-grammar.js: current vocabulary (property/model/handler/
prefab/scene/event/become/@Queries), LUDIC_NODE_MODULES, exit 2 on skip
- tools/atlas.ludic rewritten in the current language (it did not compile)
- operators.ludic / os.ludic registered in the suite
- json.ludic: j_quote() writer helper
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>