An Os.* namespace, Go-flavored and game-scoped, for the environment *around*
the game: the command line, environment variables, standard streams, process
exit, the host platform, and the per-user known folders a game writes into.
Rounds the bare System.* builtins (arg/getenv/exit) into one coherent surface.
- args / arg_count / arg the argument vector (args() -> []string)
- env / env_or / has_env read env vars (null-safe via env_or)
- set_env / unset_env mutate this process's environment
- exit(code) terminate with a status code
- platform() / arch() host facts (uname sysname/machine)
- stdout_write / stderr_write raw writes to the standard streams
- save_dir / config_dir / cache_dir / temp_dir per-user known folders
Pure libc over NUL-terminated strings; C-free, no new runtime. arg_count/arg/
exit stay light (no prelude) as thin aliases of the existing intrinsics; the
rest share one Os runtime prelude emitted on demand (g_uses_osrt). platform()
is portable (uname system name is field 0 on every Unix); arch() and the
known-folder layout follow the macOS/BSD conventions — the fully supported
native target today. Linux/Windows/wasm folder resolution and a target-aware
arch() are documented follow-ups.
- examples/library/os.ludic: asserts the invariants that hold regardless of
host — env round-trip, env_or fallback, unset, args()==arg_count(), non-empty
platform/arch and known dirs. Wired into `x test` (now 54 passed).
- docs: a new Os section + 17 per-symbol pages; inventory updated; every fence
passes check-docs (--fmt) and the site builds via docgen.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.
Closes#21
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A Log.* namespace: five levels (trace/debug/info/warn/error), a runtime
threshold, and structured key=value fields, so games get something better than
scattered print calls and release builds can go quiet without touching call
sites.
- Log.trace/debug/info/warn/error(msg, [k, v]...) -> stderr, "[LEVEL] msg k=v"
- Log.set_level(n) show only level >= n (0 = all default, 5 silences all)
- Log.level() read the current threshold
Fields accept strings, ints, and longs (numbers formatted automatically); the
level tag is chosen at compile time so a filtered-out level costs only a
comparison. Writes to stderr, never touching the simulation — no effect on
determinism/replays. v1 is the console sink; rotating-file and in-engine overlay
sinks are noted as follow-ups.
- examples/library/logging.ludic: asserts the set_level/level threshold
round-trip and that every level (with mixed-type fields) runs without faulting;
the stderr gating itself was verified by hand (warn/error emit, lower levels
suppressed). Wired into `x test` (now 53 passed).
- docs: a new Log section + per-symbol pages; inventory and coverage pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A Noise.* namespace for procedural generation, implemented entirely in Q16.16
fixed point over an integer permutation hash so a seed reproduces the exact same
field on every platform and run (native/headless/wasm) — the determinism edge
over float noise that drifts across CPUs.
- value2 / perlin2 / simplex2 — value, gradient, and simplex noise -> [-1,1]
- fbm2(x,y,seed,octaves) — fractal Brownian motion (octaves of simplex)
- cellular2 / cellular2_id — Worley F1 distance + nearest-cell id
- unit(n) — remap [-1,1] -> [0,1]
Covers issue phases 1–2 fully plus cellular from phase 3; domain warp, ridged/
billow, and sample1/sample3 remain as follow-ups. Pure integer IR, C-free;
cellular/fbm reuse the math prelude's fx_sqrt.
- examples/library/noise.ludic: asserts the invariants a fixed-point generator
must hold (Perlin == 0 at lattice points, every sampler within [-1,1],
reproducibility, seed sensitivity, non-negative cellular distance). Wired into
`x test` (now 52 passed).
- docs: a new Noise section + per-symbol pages; inventory and coverage pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Crypto (#19): add the OS cryptographically-secure random surface
(random_bytes/random_hex/random_u32, reading /dev/urandom) and a standard
base64 encoder, completing the library alongside the existing SHA-256/
HMAC-SHA256/verify_hmac/hex/ct_equal. All pure integer IR, C-free.
Uuid (#16): a new namespace for stable, collision-free IDs — v4 (random) and
v7 (time-ordered) generation, plus parse/is_valid/to_text/equals/nil. UUIDs are
canonical lowercase 36-char strings; v4 and v7's random tail draw from the
crypto CSPRNG, so both carry the documented determinism caveat (mint at the
edges, never inside lockstep simulation). Reuses the crypto prelude's
fn_secure_bytes / fn_hex_encode.
- examples/library/{crypto,uuid}.ludic: known-answer vectors (SHA-256, HMAC,
base64 per RFC 4231/4648) and structural invariants (uuid version/variant
bits, parse/equals), wired into `x test` (now 51 passed).
- docs: per-symbol pages for every new method + a new Uuid section; inventory
and impl-vs-docs coverage check pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Repository-cleanup / DX pass folding three tracker items into one coherent
change, verified green end to end (`bin/x test` 49/0, `bin/x selfhost-test`
29/0, `bin/x test-tools` 29/0).
#28 — curate & categorise examples/
- 42 flat entries regrouped into intent-revealing subdirs: games/, rendering/,
ecs/, events/, networking/, lang/, library/ (was lib/).
- chronorift dir-vs-file duplication resolved: the entry file and its import
modules now live together under games/chronorift(.ludic).
- Every path reference updated repo-wide (test runner, editor-tool drivers,
docs/site, design docs).
- New examples/README.md indexes the whole set with run commands.
- Showcase examples without a self-asserting entry (hello, events, net_rt) now
get a compile-only rot guard in `bin/x test`, so nothing here rots silently.
#30 — text-diffable golden baseline
- The 4 binary selfhost/golden/*.ppm blobs are replaced by a single
selfhost/golden/renders.sha256 manifest (SHA-256 per render). Hashes are
byte-identical to the old PPMs, so the baseline is unchanged — only its form.
- game_case now compares framebuffer hashes; a regression shows as a changed
hex line in review, not "binary files differ".
- New `bin/x golden` regenerates the manifest deliberately (review with
`git diff selfhost/golden/renders.sha256`).
#27 — PPM & asset handling
- Headless renders now write build/out.ppm, never the repo root; `x app`,
`x clean`, messaging and .gitignore updated to match. Nothing is written to
the working root any more.
- Redundant local Kenney .zip archives removed (the art ships extracted;
.gitignore already excludes *.zip). CC0 License.txt files retained.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>