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2 commits

Author SHA1 Message Date
5b3cfac48e render3d: the height field and photograph on the CPU as tiles read from a file (off until the game asks)
terrain_tiles_to(dir, key) before a map is made: once made, its heights, photograph and baked normals
are written tile by tile (64 m, TT_TEX) to <dir>/<key>.tiles - fresh every time, header last, so no
other generator's or a torn file is ever read - and the whole copies go. Every read goes through the
tile: resident, else read from the file there and then into a 2048-tile clock, so terrain_height,
terrain_height_smooth, terrain_ortho* and terrain_chunk_heights answer exactly what the whole copy
did (R3D_TT_CHECK: worst 0.0 m over 4000 points) whatever is resident - two machines and the boot's
placements agree to the bit. terrain_chunk_heights takes render3d_st mut for it.

terrain_height_near(read-only): the tile if it is in, else a coarse 2048^2 level (worst 0.91 m), never
the file - for line checks that must not take render3d_st mut. terrain_texel() is the texel size,
terrain_tiles_prefetch(x, z, r, budget) reads ahead, and a frame that reads more than 8 tiles says so
once. R3D_TERRAIN_TILES=<dir> turns it on for a run.

At the overlook with MallocLargeCache=0: 1731 MB off, 1658 MB on; 192 MB written in ~200 ms; the
frame unchanged (0 pixels over 8).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 16:53:28 +03:00
ff658633fb feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5)
n x n samples of chunk (i, j) of a size_m grid from the terrain's corner, row-major into the
caller's buffer with nothing allocated, each the (1 4 1) / 6 B-spline filter of the texels under it
(ter_spline_at): what ludic.physics' jph_shape_heightfield_bspline makes of the whole map, so a
chunk's physics ground matches the drawn one and its neighbours' to the bit. The read-back lives
for the whole map (terrain_generate to terrain_unload). examples/rendering/chunks.ludic, in the
suite, checks the shared edges, a sample against the filter by hand, and a short buffer refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:25:21 +03:00