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bc301c8d17 feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69)
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The heart of Tiled support: load a map and draw it.

- rt_tmap model (Tmap/TmLayer/TmTileset in tiled.ludic): map header + ordered
  layers (dense int32 GID arrays, heap-allocated to w*h, lifting the 96x64 cap)
  + tilesets. Built from the intermediate Value tree, so the TMX and TMJ paths
  both feed it.
- GID resolver (Tiled.resolve): gid -> (tileset, localId, flipH/V/D); the three
  flip flags masked off before the local-id lookup, returned alongside. gid==0
  is empty.
- Image-backed render (Tiled.draw): every visible tile layer in file order,
  blitting each tile from its tileset image with flips applied at draw.
- Compatibility projection (Tiled.project / auto on load): a designated
  collision layer projects to the legacy byte tilemap ('#' solid, '=' one-way
  via the oneway property, ' ' empty) so Grid.*/Path.*/esys_move are unchanged.
- Tiled.load resolves external tilesets + images relative to the map file and
  auto-projects a collision/solids/walls layer.
- The grid and physics_tiles demos now run off a loaded map (grid_maze.tmx /
  physics_map.tmx) instead of hand-authored Map.row strings, byte-identically.

Two compiler fixes fell out of this (see the changeset):
- emit_index_addr set g_addr_ty before evaluating the index, so slice[obj.field]
  came back mis-typed; set it last, like the raw-pointer branches.
- @strcmp was declared by both the world table and the fs prelude; centralise
  it in the head prelude so a game that uses Fs/Path links.

Proven by library/tiled_p1.ludic (14 assertions: loads+renders Kenney map
identically from .tmx and .tmj, flip mirroring) + the converted grid/
physics_tiles demos. x test: 92 passed; self-host bootstrap fixpoint intact.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 14:43:29 +03:00
071c268de7 feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68)
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Tiled.read / Tiled.read_tsx (runtime/native/tiled.ludic): map the native
XML formats (TMX/TSX/TX) onto the SAME intermediate the JSON path produces
— a Value tree in Tiled's JSON schema — so one format-independent core
(P1) consumes either reader.

- tmx_to_value walks a <map> into {orientation, width/height, tilewidth/
  height, tilesets[], layers[]}; every tile layer's <data> is decoded to a
  dense GID int list (CSV split, or base64 -> zlib/gzip inflate ->
  little-endian u32s), so a CSV .tmx and a base64 .tmj of the same map read
  structurally identically.
- External tilesets keep the {firstgid, source} reference (as TMJ does);
  embedded tilesets and standalone .tsx (tsx_to_value) inline full geometry
  + per-tile metadata (animation frames, collision objectgroup, class,
  properties) for later phases.
- Object layers, shapes (rect/ellipse/point/polygon/polyline/text),
  image/group layers and custom properties are parsed into the tree now so
  P2/P4/P5 just read it.
- tmj_normalize decodes base64 `data` strings in a parsed .tmj so the JSON
  path matches the XML path.

Proven by library/tiled_p05.ludic (30 assertions) incl. the in-repo Kenney
sampleMap.tmx + external sampleSheet.tsx and TMX-vs-TMJ structural
identity. Docs + inventory added; x test: 91 passed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 14:15:41 +03:00