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4 commits

Author SHA1 Message Date
bdfe3f18fe ludic.compass, inventory, shop, base, things: the compass's lists are state defaults and push through kept_push; the pack clears in place; setup, bind and load paths say so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:33 +03:00
d3911d4ba8 ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:48 +03:00
2d1d06899e ludic.base: tb_reserve and imap_reserve size a table up front; HandlePool (a slot and a generation, nothing made after hd_pool_new, past its capacity a panic naming it); kept_push is the one declared grow, and every growth path left says its bound in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:58:11 +03:00
f802bdd3ec feat(ecs): ludic.base Table<T> - dense rows of hot columns, generational handles, a spatial grid, kind indexes and an id map kept current by the setters; ludic.things on it
A mechanic that keeps many of something keeps them as rows of a Table<T> rather than a list it
scans. Removal swaps the last row in; a handle (22-bit slot, 9-bit generation) goes stale when its
entity is removed. tb_set_f / tb_set_xz / tb_set_i stamp a change tick and refile the row in every
index over that column in O(1): tb_grid (a doubly linked spatial hash, rings outward for nearest,
rehashing as it grows), tb_index (a cached query: the rows of each value of a kind column, gated by
an active column), tb_nearest_of / tb_within_of (a rare kind from its own list), tb_nearest_where
(a predicate on the record), tb_within_recs (into the caller's list), tb_changed_since /
tb_added_since, IntMap. No question allocates or writes: Ludic frees nothing, and the old lists'
per-call copies leaked every frame.

ludic.things keeps its Things as a Table<Thing> with x, z, kind and active as columns; every verb
writes the record and the row together (a Thing carries its handle and table, so thing_hide(t)
still needs no state), thing_set_on / thing_set_xz / thing_place_at are the silent forms the game
used to do by assignment, and things_verify holds the columns against the records.
things_near(_of) fill a caller's list, thing_of_kind walks a kind, things_count_of counts one, and
things_tick visits only the kinds that tick. thing_find answers the first-placed by uid.

Against a []Record scanned (M4 Pro): nearest 0.37 / 1.5 / 7.2 us at 10k / 100k / 1M (list 30 /
307 / 3075), by id 0.09 us at 100k (list 17), a move refiled in 11-44 ns. ecs_fuzz_test holds the
grid, the kind index and the record queries against a scan through 9000 random changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 15:52:51 +03:00