Commit graph

17 commits

Author SHA1 Message Date
bdfe3f18fe ludic.compass, inventory, shop, base, things: the compass's lists are state defaults and push through kept_push; the pack clears in place; setup, bind and load paths say so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:33 +03:00
d3911d4ba8 ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:48 +03:00
07a6c35470 ludic.things: things_reserve sizes the rows, grid, kind index and uid map (tb_reserve, imap_reserve)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:59:41 +03:00
8a4f3f5ad6 ludic.things: a fact's record kept, in two halves swapped when a fact finds the queue empty
th_fact made a ThingFact per placement, removal and use, and the valley places and removes Things
all day. The records come back two drains after they were handed out, so a reader placing a Thing
while it reads the last drain's list never sees one change (the test holds exactly that).
thing_use takes ThingsState mut, since it pushes a fact.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:45:40 +03:00
93e6954fb1 ludic.things: things_spare_warm - spare records made up front, so play takes them from the first placement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:09:52 +03:00
65b51c251e ludic.things: thing_slot - a placed Thing's reusable slot in the table
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:54:21 +03:00
1af62d0879 ludic.things: a removed Thing's record placed again, oldest first past a lag of 32; things_reserve sizes the grid once
thing_put and thing_spawn made a new record for every Thing placed, and the world places and removes
them all day (an animal's sign and bed, a drop, a fish), so play grew by a record per placement.
Removed records wait in a queue compacted in place; once 32 wait, the oldest is set back as new
with a new uid. ludic.base's grid_reserve makes the buckets for n rows now, since a rehash in play
leaves the old bucket array behind. Tests: a record comes back only past the lag, as new, with a
new uid, the indexes agree, and the spare queue stays bounded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:52:23 +03:00
0c6235e55b feat(ecs): thing_nearest_within - the nearest of a kind strictly within a radius, from the grid or the kind's list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:25:34 +03:00
649a65d854 feat(ecs): things_now / things_changed - a consumer keeps the tick it read up to and asks only for the Things written since (untouched 64-row blocks skipped)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:13:45 +03:00
f3fec88888 feat(ecs): chunks as a grouping - IntIndex takes sparse values; ludic.things' chunk column and things_drop_chunk
A streamed world loads and lets go of a chunk's entities together, so a chunk is a first-class
group: chunk_of(x, z, size) packs a chunk's cell into an int, tb_remove_all(tb, ix, v) removes every
row an index files under one value (the observers told of each). IntIndex kept one list per value
up to the largest, which a packed chunk number (hundreds of millions) turned into hundreds of
millions of empty lists and a 12 GB test run; a value past 1024 now gets its slot through an IntMap,
so a sparse value costs one list.

ludic.things files every Thing under its 256 m chunk (TH_CHUNK), kept by every move;
things_chunk_count and things_drop_chunk (the port and the facts told of each removal, as
thing_remove tells them) are what the memory budget's streamed chunks ask. The moves are their own
file (moves.ludic). Tests: ludic.base 35, ludic.things 8, all under a 2 GB cap (24 MB peak).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:07:26 +03:00
f802bdd3ec feat(ecs): ludic.base Table<T> - dense rows of hot columns, generational handles, a spatial grid, kind indexes and an id map kept current by the setters; ludic.things on it
A mechanic that keeps many of something keeps them as rows of a Table<T> rather than a list it
scans. Removal swaps the last row in; a handle (22-bit slot, 9-bit generation) goes stale when its
entity is removed. tb_set_f / tb_set_xz / tb_set_i stamp a change tick and refile the row in every
index over that column in O(1): tb_grid (a doubly linked spatial hash, rings outward for nearest,
rehashing as it grows), tb_index (a cached query: the rows of each value of a kind column, gated by
an active column), tb_nearest_of / tb_within_of (a rare kind from its own list), tb_nearest_where
(a predicate on the record), tb_within_recs (into the caller's list), tb_changed_since /
tb_added_since, IntMap. No question allocates or writes: Ludic frees nothing, and the old lists'
per-call copies leaked every frame.

ludic.things keeps its Things as a Table<Thing> with x, z, kind and active as columns; every verb
writes the record and the row together (a Thing carries its handle and table, so thing_hide(t)
still needs no state), thing_set_on / thing_set_xz / thing_place_at are the silent forms the game
used to do by assignment, and things_verify holds the columns against the records.
things_near(_of) fill a caller's list, thing_of_kind walks a kind, things_count_of counts one, and
things_tick visits only the kinds that tick. thing_find answers the first-placed by uid.

Against a []Record scanned (M4 Pro): nearest 0.37 / 1.5 / 7.2 us at 10k / 100k / 1M (list 30 /
307 / 3075), by id 0.09 us at 100k (list 17), a move refiled in 11-44 ns. ecs_fuzz_test holds the
grid, the kind index and the record queries against a scan through 9000 random changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 15:52:51 +03:00
9862ec82e3 refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:51:03 +03:00
71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00
19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02 wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2 wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
7f8a7ea7ed feat(packages): ludic.things - placed things in a world: a Thing record, an open registry of kinds whose behaviour is function values, spatial queries, spawn / put / remove / move verbs, facts and a save section by kind key
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:14:32 +03:00