~/.bashrc was only appended to when it already existed, so on an account without
one — a fresh container, a minimal image — `bash -i`, which is what most Linux
terminal emulators start, did not see the toolchain even though every other
shell did.
.bashrc is now created when missing. Unlike .bash_profile, whose existence stops
bash reading ~/.profile, a .bashrc that only sources the env file changes nothing
else about how bash starts.
Verified across zsh -i, zsh -c, bash -l, bash -i, sh -l and dash -l on a staged
HOME: all six resolve ludic, a second run writes nothing, and .bash_profile is
still never created.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The installer edited one profile — whichever ~/.zshrc or ~/.bashrc $SHELL
pointed at — and skipped any profile that did not already exist. So a fresh
account got nothing written at all, a bash user's ~/.bashrc is not read by the
login shell macOS Terminal starts, and ~/.zshrc is only read by interactive zsh.
The toolchain installed correctly and `ludic` was still not a command.
The PATH edit now lives in one file, <install>/env (plus env.fish), and each
profile gets a single line that sources it: ~/.profile for sh and for login bash
with no .bash_profile, ~/.zshenv because zsh never reads ~/.profile and reads
this one for every invocation, ~/.bashrc and ~/.bash_profile when they already
exist, and fish's config when fish is installed. Missing .profile/.zshenv are
created; .bash_profile deliberately is not, since creating it would stop bash
from reading ~/.profile at all.
Sourcing a shared file rather than appending an export keeps a re-install from
accumulating a second entry, and leaves one place to delete when uninstalling.
Verified with a staged HOME: zsh -i, zsh -c, bash -l, bash -i and sh -l all
resolve ludic; a second run reports "already on your PATH" and writes nothing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Getting started meant cloning the repository, bootstrapping a compiler and
learning a task runner called `x`. That is a contributor's workflow handed to
everyone who wants to try the language.
Installing is now one command:
curl -fsSL https://workshopsoft.pages.workshopsoft.io/ludic/install.sh | sh
install.sh puts a complete toolchain — compiler, CLI, engine runtime, bundled
ludic.* packages, formatter, language server — in ~/.ludic and adds it to PATH.
Prebuilt artifacts are checksum-verified; where a platform has none, or the
release predates this layout, it bootstraps from the compiler's own IR seed with
clang. The docs site publishes the script beside the pages that quote it, so the
page and the script can never come from different releases.
`x` becomes `ludic`, and the surface splits by audience. A user of the language
sees `new`, `run`, `build`, `test`, `add`, `fmt`, `lsp`, `doctor`, `upgrade`;
`ludic new` scaffolds a project that builds and plays as it stands. Everything
the toolchain repo needs moved under `ludic dev` — build, test, reseed,
bootstrap-cfree, docs-gen, release — unchanged apart from the namespace. Those
tasks read arguments one position further along, so dispatch_dev sets a shift
and commands use arg_n()/arg_total() rather than each knowing its own depth.
Release artifacts become complete install roots (bin/ beside runtime/, packages/
and VERSION) rather than bare binaries, which is what the installer unpacks.
`ludic dev test` asserts the whole shape: it stages an install, puts it on PATH
with no LUDIC_HOME, and runs new -> build -> test through it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>