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4 commits

Author SHA1 Message Date
19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
5ffe50ed02 wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00
07505e7ef2 wip(0.S3): the packages migrated by ludic migrate state packages - every package test green
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 14:02:21 +03:00
80f3468ff8 feat(packages): ludic.fishing - cast, bite, the reel's fight and the landing, species as an open registry, the record in its own save section, facts for bait, catch and a lost fish
A line is cast at a point the FishingWorld port says is water (depth, or afloat), bait (asked,
then said as FISHING_BAIT_USED for the game to take) halves the wait, the bite picks a species -
a legend only on a lure, likelier in deep water and with skill, else an everyday one by weight -
and the fight is a marker, a green band that moves above Relaxed and closes on Hard or for a
fish whose data says so, a Gentle ring of one press, and a legend's runs and the line it takes
back. Length and weight come from FishSpecies data. The package never draws, speaks or touches
a pack; every step is a FishingFact (CAUGHT, BAIT_USED, LINE_SNAPPED, SLACK, MISSED, ...). Its
dice are its own Rng. A legend on Gentle fights as a legend (the old ring lost him at once).
Uses ludic.base only; thirteen tests over a fake lake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 06:53:14 +03:00