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Author SHA1 Message Date
e9c15cc620 Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str)
One `print` instead of two C-style names: `print(x)` writes an int OR a string
followed by a newline, dispatching on the operand type (int -> %d, string ->
%s). `print(int)` emits byte-identically to the old print_int, so every existing
call and every smoke-test output is unchanged.

print_str was only ever the raw IR-to-stdout dump in ir_flush (no newline), which
is not "printing a line" — so it now uses file_write to a new file_stdout()
stream, keeping the emitted IR byte-for-byte identical. That frees `print` to
have consistent always-newline semantics.

Two reseeds: (A) add print + str + file_stdout keeping the intrinsics; (B)
migrate the 61 print_int calls to print, ir_flush to file_write(file_stdout()),
and delete print_int/print_str (+ the now-dead @.fmt_str). str(x) (the
interpolation converter from 7d) is now also a documented standalone builtin.

Vocabulary: print/str/file_stdout in, print_int/print_str out (ludic_syntax.h,
grammar, LudicTokens.kt). LANGUAGE.md updated. Reseeded (22551 lines); C-free
fixpoint holds; goldens identical; 18/18; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 01:22:38 +03:00
1951af99e9 Scriptable properties (ECS-safe subset): @Computed and @OnSpawn
Adds two annotations that give properties/models a scriptable feel WITHOUT
reattaching behavior to data — both reduce to code the data-oriented model
already emits:

- @Computed field on a property: a derived value that is NOT stored; x.field
  expands inline to its expression (bare names read as fields of x) at each use.
  Zero storage, zero runtime dispatch. Reuses qualify_fields (now non-destructive,
  base-node based); a g_computed registry keeps derived fields out of the layout.
- @OnSpawn(Model) on a handler: a constructor that runs at each spawn of Model
  with the model's properties bound by name. Spawn statically knows the model, so
  no runtime dispatch; emit_spawn binds the properties and inlines the hook body.

examples/annotations.ludic now exercises @Handles/@Queries/@Computed/@OnSpawn
(output 3 25 0 0); test.sh 15/15, fixpoint holds, goldens byte-identical.

Deferred (need more machinery, by design): @OnDespawn (despawn doesn't statically
know the entity's model) and @OnChange (needs change-tracking).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 21:01:32 +03:00
dfc17398cf Phase 6b: annotation DSL (@Queries, @Handles) + docs prose pass
@Queries(these: [Prop{constraint}, ...], on: Model) on a handler desugars to the
existing S_QUERY loop: each property binds by its own name, a Prop{...} block
qualifies its bare fields to that property, and on: adds a {Model} tag filter.
Implemented via parse_queries_anno + qualify_fields (parse_game.ludic), wired
into parse_one_decl; @Handles parses on the program (documentation).
examples/annotations.ludic demonstrates it (output 3 1 0 0); test.sh 15/15.

Docs: added the Annotations section to LANGUAGE.md and did the vocabulary prose
pass (component->property, archetype->model, system->handler, game->program)
across the docs. check-docs + test-tools green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 18:49:24 +03:00