The last peek/poke pairs were the same "typed buffer access wearing a C name" as
peek8/peek32, so they become indexing too:
peekf(sc_x, i) -> sc_x[i] (a `fixeds` buffer -> a fixed)
pokep(gc_bmp, s,b) -> gc_bmp[s] = b (a `ptrs` buffer -> a pointer)
str_len(s) -> len(s) (len is polymorphic since 7f; str_len was dead)
Two new element-typed buffers join words: `fixeds` (32-bit fixed) and `ptrs`
(pointer, 8-byte stride). emit_index_addr dispatches on the base type; IR is
byte-identical to the old intrinsics.
The peekf/peekp buffers (ed_x0/ed_x1/ol_x/sc_x fixed coords; gc_bmp/img_px/
tt_data/ui_text pointer arrays) were retyped scope-aware, then the 33 sites
migrated to indexing. Two bugs found via a menu golden diff / a link-time type
error and fixed: the buffer-name regex truncated digit suffixes (ed_x0 -> ed_x),
and the char-literal brace-miscount skipped a few module declarations (same class
as 7j).
Reseeded (22371 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab (fixeds/ptrs types in, 5 intrinsics out) + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
32-bit word access is indexing now, not peek32/poke32:
peek32(ui_rx, i) -> ui_rx[i] (reads an int)
poke32(rt_fb, i, c) -> rt_fb[i] = c (writes an int)
A buffer typed `words` (a pointer whose elements are i32) indexes with `w[i]`
as a full int; a plain `ptr`/`str` keeps byte indexing. emit_index_addr picks the
element type from the base's type — byte-identical IR to the old intrinsics, so
the migration reproduces the compiler and every golden render exactly.
The ~60 word buffers (rt_fb, tt_*/gc_* font tables, png_px/spr_px pixels, ui_*
layout arrays) were retyped from `ptr` to `words` scope-aware (per-function, so
the s/out/p byte-vs-word name collisions across functions stay correct), then the
254 peek32/poke32 sites migrated to indexing. A scope-analysis miss left 12
buffers (gc_*, sc_d, ui_rx/ui_ry) un-retyped — caught as a menu golden diff and
fixed. No true mixed byte+word access exists on any one variable, so a per-buffer
element type is sound.
Reseeded (22527 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab (byte/words types in, peek32/poke32 out) + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Raw byte access is now indexing, not C-style peek/poke:
peek8(src, i) -> src[i] (reads a byte, widened to int)
poke8(out, j, r) -> out[j] = r (narrows the int to a byte)
E_INDEX on a non-slice pointer/string lowers to a `getelementptr i8` + load/zext
(read) or trunc/store (write) — byte-identical to the old peek8/poke8, so the
migration reproduces the compiler exactly. A "byte" element type (llty i8) drives
the widen/narrow. The compiler's own byte work now reads naturally, e.g.
`is_slice_ty` is `t[0] == 91 and t[1] == 93`.
Subtlety fixed on the way: g_addr_ty (the out-param carrying the indexed element
type) must be set AFTER evaluating the index expression, since a member/index in
the index would otherwise clobber it — doing it early made a byte read load a
full pointer from a byte address and crash the self-compile.
Two reseeds: add byte-index support keeping peek8/poke8, then migrate 148 call
sites and delete the intrinsics (+ the now-dead emit_gep_i8). Vocabulary drops
peek8/poke8. Reseeded (22604 lines); C-free fixpoint holds; goldens identical;
18/18; vocab clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Answering your readability point directly: the compiler's own string-building —
left uglier by the 7c `+` migration, e.g. `emit_bind(("load i32, ptr " + ip))` —
now reads as interpolation:
emit_bind(("load i32, ptr " + ip)) -> emit_bind(`load i32, ptr {ip}`)
emit_bind(("icmp eq i32 " + (kv + (", " + itoa(ak)))))
-> emit_bind(`icmp eq i32 {kv}, {itoa(ak)}`)
perr(("assign to unknown " + t.s)) -> perr(`assign to unknown {t.s}`)
164 concat chains across selfhost converted by a tool that flattens the `+` tree,
keeps call/index parens (only grouping parens are rewritten), and converts only
**brace-free** literals — LLVM IR structure strings full of `{`/`}` stay as `+`
rather than becoming awkward `{{`/`}}`. No new language surface; interpolation
already desugars to the same concat.
Reseeded (22565 lines); C-free fixpoint holds byte-for-byte (the strongest proof
the reconstruction is exact); goldens identical; 18/18.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Strings are values now: `a + b` concatenates and `a == b` / `a != b` compare by
content, replacing the 605 `sconcat(...)` / `streq(...)` calls that made the
compiler read like C.
streq(name, "let") -> name == "let"
sconcat("load ", reg) -> "load " + reg
sconcat(a, sconcat(b, c)) -> a + b + c
Implementation: emit_bin gains a string path. Strings are pointer-typed, so any
`+` with a pointer operand concatenates and `==`/`!=` between pointers compares
content — except when one side is the `null` literal, which stays a pointer
identity test (the only two kinds of pointer `==` in the codebase). Both call a
small hand-written IR prelude, @fn_str_eq / @fn_str_concat, emitted once into any
program that uses string ops (so it works for tools, games and the compiler with
no runtime-splice dependency and no duplicate symbols).
Delivered as two reseeds: (A) add the operators + prelude with the full
pointer-aware dispatch, keeping streq/sconcat; (B) migrate every call site
(354 lines, via a string-literal-safe balanced-paren script that leaves the
function definitions alone) and delete streq/sconcat. examples/strings.ludic +
a test.sh smoke (prints 1 2 3 4 5) guard it.
Reseeded (21890 lines); C-free fixpoint holds; goldens byte-identical; 18/18;
vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`null` is now a real pointer literal and null-tests are comparisons, instead of
`ptr_null()` and `ptr_is_null(x)`:
ptr_null() -> null
ptr_is_null(x) -> (x == null)
not ptr_is_null(x) -> (x != null)
Mechanics: a new E_NULL primary (`null`, like true/false) lowers to the `null`
pointer; emit_bin's comparison path now picks `ptr` vs `i32` from operand type
(via llty), so `==`/`!=` work on any pointer/record/slice. The two intrinsics are
deleted.
Two reseeds: (A) add the literal + ptr comparison keeping the intrinsics; (B)
migrate all 182 call sites (compiler + runtime, via a balanced-paren script that
skips string-literal args and rewrites `not ptr_is_null` to `!= null`) and delete
the intrinsics. Node/Val/Buf/Tok field defaults now read `ptr = null`.
Vocabulary drops the two from LUDIC_INTRINSICS; `null` joins true/false as a
language constant (grammar + ludic_syntax.h). LANGUAGE.md notes the literal.
Reseeded (21664 lines); C-free fixpoint holds; goldens identical; 17/17; vocab +
doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The parser now requires a newline or ';' between statements (block() in
selfhost/parse.ludic); two statements may no longer sit adjacent with only
spaces. Also fixed if-without-else swallowing its trailing separator.
Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement
boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100
boundaries). Verified semantically identical — the migrated compiler compiles
itself to IR byte-identical to the pre-migration seed, and every golden game
renders identically. Reseeded to the strict compiler; C-free fixpoint holds;
test.sh 14/14.
Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated;
check-docs green across all docs. Fixed a multi-line string literal in
emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Self-hosted compiler (selfhost/*.ludic), runtime, examples, editor tooling,
and docs. Phase 1 of the syntax-redesign cohesion pass has landed:
edge-system fix, signature-query, when-alias, and the documentation truth-pass.
Suite green (14/14), C-free bootstrap fixpoint holds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>