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Author SHA1 Message Date
d83eabfdf1 ludic.nav, ludic.wildlife (18.4): a walker's separation, and a species' spacing
nav_crowd_add takes how hard a walker keeps its distance, and WildSpecies.spacing (default 2) is a species' room from others walking by, which the valley hands the crowd. Both libraries are rebuilt; nav 15/15 on the Mac and the PC, DLL KERNEL32 only. wildlife 26/26.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:45:14 +03:00
521efe67db ludic.nav (18.1): a DetourCrowd per kind of walker
The shim builds DetourCrowd from the same pinned Recast & Detour tag. nav_crowd_start puts a crowd on a kind's mesh, with the mesh's tastes as its filters. Walkers are added (snapped to the mesh), sent and sped through verbs, stepped together, and read back into nav_agent_*. nav_crowd_us times the stepping with the OS clock. Dropping a mesh drops its crowd first. On the test meadow, twenty walkers crossing head-on never come closer than their two radii (0.7003 m), all arrive, and a step costs about 12 us. nav 15/15 on the Mac and the PC; the DLL still imports KERNEL32 alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:24:30 +03:00