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821 commits

Author SHA1 Message Date
76b1bd20ae frame allocs (25.2): what a frame can come to allocate, counted and ratcheted
deps_reach's graph gains the handlers and each @On body (an emit reaches its event's listeners).
Roots: a handler in a frame phase, every reducer, an @On body, and a function stored as a System's
tick. Every allocating construct in what they reach - new, a list literal, push (grow), text built
by + or a template, words/floats/buffer/bytes - is a falloc line with the shortest chain from a
root (root>..>last six), and the program's count is frame_allocs. @alloc_ok("why") on a function or
a handler takes it and what only it reaches out; the reason is required. ludic deps --allocs lists
them, and frame_allocs is a number --check ratchets. Maroon Lake starts at 2661.

Not yet: @frame on a step list's field (only 'tick' is a root field so far), statement-level
@alloc_ok, the three lints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:50:09 +03:00
e9de2b6f27 feat(ludic.physics): Jolt's heap counted in the shim (plan 25) - jph_heap_bytes/peak/allocs, phys_heap_bytes/peak/allocs
Jolt's Allocate/Reallocate/Free/AlignedAllocate/AlignedFree go to libc's malloc with the size in a
16-byte header, and atomic counters keep live bytes, the peak and the blocks asked for (its job
threads allocate too). The fence reads the three exports extern_weak to judge Jolt by its plateau.
jolt_heap_test: a ground in and out 1100 times holds 46,482,514 bytes after the first 100 and after
all of them, the peak does not move, and a closed world gives back every byte it took. The macOS
library is rebuilt; the Windows DLL still has to be rebuilt on the PC.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:49:38 +03:00
f8358d117a Merge branch 'lang/npc-pool' into lang/leaks2 2026-09-28 15:49:07 +03:00
9ca357e109 Merge branch 'lang/ecs' into lang/leaks2 2026-09-28 15:47:08 +03:00
467c3f1bdd Merge branch 'r3d/vk-alloc' into lang/leaks2 2026-09-28 15:47:08 +03:00
1ea8f67662 reseed after merging the fence
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:48 +03:00
665b689410 ludic.inventory: a change's record comes from a ring made once (512), not new per change
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:31 +03:00
df6ea046c3 render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
Plan 25.1c: vk_mac.ll's @lvk_ac (posix_memalign under a 16-byte header of scope/offset/size, atomic
counters) passed at every render3d create/destroy (49 sites; the caps probe keeps its own null pair);
lvk_ac_bytes/_peak/_allocs/_scope_bytes for the fence, Vk.alloc_bytes. vk_win.ll: null and 0.
MoltenVK 1.4.2 counted 0 live bytes through them in steady. Fence findings: gvk_pipeline freed its 17
create infos (and reuses one bufs list); actor_init fills ac_spare with 512 records (actor_fresh,
m4_new, v3_new at first placement in play). Compiled, not run (the user's call).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:19 +03:00
7fdd6582be fix(ludic.npc): the facts' records and the queue's lists made at their size at the start (64), so a frame with a new peak of facts makes nothing
The fence found np_fact_record making a record in five frames of every scenario: the pool grew to
each new peak of facts held at once, and q_unheld's free list and the queue's two lists grew with it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:11 +03:00
84155274c4 Merge branch 'lang/memory-fence' into lang/leaks2
# Conflicts:
#	selfhost/ludicc.seed.ll
#	selfhost/ludicc.win.seed.ll
#	tools/ludic-cli/test.ludic
2026-09-28 15:46:11 +03:00
21b828fe5c Merge branch 'lang/ecs' into lang/leaks2 2026-09-28 15:45:28 +03:00
1cf132cb87 Merge branch 'lang/telemetry-ring' into lang/leaks2 2026-09-28 15:42:59 +03:00
045ab0cdf6 ludic.save save_write_tree: a tree straight to disk through Json.write_file, the backup and read-back kept; ludic.telemetry writes its id file the same way
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:42:59 +03:00
edb33400b3 Merge branch 'lang/json-out' into lang/leaks2 2026-09-28 15:40:00 +03:00
691964877b fence (25.1c): the census reads the heap outside Ludic's blocks; blocks counted at malloc's own size
The census's native line is malloc's live bytes over every zone since judging began less what
Ludic's tracked blocks kept - the libraries' and drivers' growth, read before the census file is
opened. A tracked block counts malloc_size(), not the size asked for, so kept is what the heap pays
and the residual carries no rounding. @malloc_zone_statistics is declared once, by the fence or by
Os.heap_bytes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:38:13 +03:00
a8d54e9878 fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers
Every allocation the compiler emits goes through @lp_malloc/@lp_calloc/@lp_realloc/@lp_free, and a
Ludic-level one first stores its site (function, file, line, kind) in @lp_site. Off, that is one load
and a predictable branch (30 M allocations: 0.87-0.91 s against 0.87-0.90 s on leaks2).

On (the default in a headless build, and windowed under R3D_DEV), tracking starts at the first frame
on its own and judging once R3D_ALLOC_WARM frames in a row kept nothing (600) or R3D_ALLOC_WARM_MAX
after (re)start; Mem.play()/Mem.rewarm() sends a load back to its warm-up. A judged frame that ends
holding more than it began with is reported by site with its callers (the unwinder, taken only once
judging) and fails the run with exit 86 (R3D_ALLOC_FENCE=off|count|warn|fail). R3D_ALLOC_CENSUS
writes the totals and top sites at exit. The build's defaults are --fence=, --fence-warm=,
--fence-census= or a fence line in the program's package.ludic; the environment overrides them.

The runtime is IR (emit_fence_ir.ludic, generated from a template); tracking is a side table in one
calloc'd region, so no block carries a header and pointers crossing to natives stay safe. Examples
alloc_fence, alloc_fence_leak and alloc_fence_auto with cases in ludic-dev test; reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:35:29 +03:00
ae044685e3 Merge branch 'lang/ecs' into lang/leaks2 2026-09-28 15:33:18 +03:00
4499cedcb8 runtime: Json.write_file, and Json.encode through a kept buffer
The encoder appends into RtJsonState's buffer (grown only past the biggest document yet): ints and
Q16.16 fixeds written as digits in place, floats through string() and freed. Json.encode copies the
answer out once; Json.write_file hands the buffer to Fs.write_text (.tmp + rename) and keeps nothing.
json_saves.ludic: exact text, the file equals encode, parse round-trips, 1000 saves grow 0; clean
under MallocScribble. json_quote (the + builder) is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:32:36 +03:00
6cdef20cc2 ludic.ui: an unmounted component is mounted again rather than made again - its record renewed (a generated renew), its props and model kept; an action's call answers into a ring
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put)
made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with).
examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:25:55 +03:00
f74738a4e0 ludic.telemetry: telemetry_str_open - a named string property the caller writes into the kept buffer (a look's numbers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:22:26 +03:00
78a70765af feat(ludic.telemetry): objects and lists inside an event's properties, an item made of numbers, and a signature of what was written - all in the kept buffer
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:17:20 +03:00
d1bea7f10e fix(ludic.telemetry): nothing made per event - properties and the line written into kept buffers, the queue a ring of bytes made at the start
An event was a tree of values encoded into a new string, a dropped line was never given back, and
every batch and save joined the queue into another. Now: telemetry_props / telemetry_str / _int /
_bool write the properties as JSON into a buffer the state keeps; the line is written beside it,
its time worked out from the clock's seconds (TelemetryWorld.clock_s, was stamp); its bytes go
into one ring (ring_bytes, at most queue_max lines), the oldest overwritten past either; a batch
and the file are written into a third kept buffer and go as bytes (TelemetryTransport.send takes
the bytes and their length; Http.body_bytes, Fs.write_bytes). The facts are pooled.
tests/ring_test: ten thousand events past the cap in lines and in bytes, 0 bytes of heap; the line
exact JSON, escaped, 2000-02-29 right; the batch puts the id in; the file round-trips.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:15:12 +03:00
ae5df73e72 ludic.jobs jobs_posted_count, ludic.steps steps_my_shares_into - a count and a kept list for what a party asks every tick
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:12:24 +03:00
fc0f3d3790 Merge branch 'r3d/prime-fix2' into lang/leaks2 2026-09-28 14:24:42 +03:00
c736fd3b09 render3d: buffer primes in a command buffer of their own, submitted at once
A co-op guest loading its models segfaulted in copyBufferToBuffer under vkQueueSubmit (0x68, AGX
LegacyBlitContext): a buffer primed into the frame's command buffer was released later in that
frame, and gvk_buf_release destroys a buffer no draw has marked, so the copy read a freed one. The
copies now run in their own command buffer before the frame's begins, checked against the slot's
handle as they are recorded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 14:20:00 +03:00
8e113f749a fix(check): a Math.* call has the type the emitter gives it
Math.max, Math.sqrt and the rest (and the bare min/max/abs/clamp) are computed inline by the
emitter, and L4 gave each the unknown type, which agrees with everything: Maroon Lake's trail
put Math.max(5, n) into Notify's string field a1 and it failed in LLVM ("%t63 defined with type
i32 but expected ptr"). It was never about two dispatches on a line - one is enough. The checker
now mirrors the emitter: a float/double first argument gives that type (sign an int); otherwise
min/max/abs/clamp keep the first argument's type, sign/floor/ceil/round/posmod/wrap/ping_pong are
ints, the rest fixed. Named arguments or an argument it cannot type leave it unknown.

rejected/math_into_text is the case. Reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 14:12:28 +03:00
e8dc823009 Merge branch 'lang/play-leaks-own' into lang/leaks2 2026-09-28 14:09:13 +03:00
62a703974d test(ludic.nav): an index loaded again twenty times, its tiles in each time, holds the heap (0 bytes), the open files and the tiles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 14:09:00 +03:00
33dc9b6a18 Merge branch 'lang/play-leaks-own' into lang/leaks2 2026-09-28 14:02:58 +03:00
364888bcc9 fix(ludic.physics): a hull owns its box, so a boat called and sent away takes its shape with it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:59:25 +03:00
5cd53d4024 feat(ludic.physics): phys_own - a body owns a shape made for it alone, and phys_remove frees it with the body
A chunk's trunks and boulders put in and taken out made a new shape each time and freed none. The
table is by the body's index, made once at the world's size. tests/reuse_test: 1000 owned bodies put
and removed hold no more shapes and 32 bytes of heap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:59:25 +03:00
254097657e runtime: Log, DateTime.format, Input.text, Path, Mime, Fs, Os and Text keep nothing per call
Found by reading every builtin (Os.platform's 8 KB per call started it). Log builds its line only at
or above the threshold and frees it; DateTime.format folds through + so its pieces go; Input.text
encodes into one buffer; Path/Mime/Fs/Os free their temporaries on every path; string results of
Text/Path/Mime/DateTime/Os dirs are fresh and Text frees a fresh argument. Reseeded.
runtime_temps.ludic: 19.8 MB -> 0 over 20,000 rounds, 64 KB -> 0 over 200 of file work; clean under
MallocScribble. string_temps still 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:55:49 +03:00
404ee2ee3b Merge branch 'lang/ecs' into lang/leaks2 2026-09-28 13:46:18 +03:00
f8fe157352 Merge branch 'r3d/no-cmd-pool' into lang/leaks2 2026-09-28 13:41:23 +03:00
61a6f3c827 ludic.base: TextRing - a fixed ring of text buffers written in place, for a line made per event
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:35:34 +03:00
0141f99dd1 Os.platform/arch uname once; render3d primes a new buffer's Metal buffer
lp_os_platform and lp_os_arch malloc'd 8 KB per call (the uname buffer) and kept none of it:
string_temps now asks both every round, 327 MB over 20,000 before, 0 after. Reseeded. render3d:
MoltenVK made a mapped buffer's MTLBuffer at its first bind (fn_gvk_draw +4 blocks in the boat
window); gvk_buf_reserve queues it and the next frame's command buffer copies 4 bytes out of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:34:45 +03:00
67474a5cfe Merge branch 'lang/play-leaks' into lang/leaks2 2026-09-28 13:33:48 +03:00
7e9fa4473c render3d: a stream's cache is made with the stream - records and an arena - and evicts in place
stream_update made a Chunk and a words copy per new chunk (fn_stream_update +39 blocks / 13.2 KB a
window with the hiker in the drifting boat). The pool holds STREAM_MAX_CHUNKS records; the arena
is twice the layer's cap; eviction compacts it; a chunk that cannot be kept is gathered from the
scratch. stream_clear_all frees records, lists and streams. steady: 300 new cells, cap 256: 156 KB
before, 0 / -4.9 KB after, and every kept chunk's data checked against its cell.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:26:59 +03:00
ca69a3f9ae ludic.net: a message's record, bytes and lists kept - queued ones back to a pool once sent or taken, the inbox's two drains on, a read text interned
np_queue made a NetMsg and a buffer per message, every flush a new keep list, and every message
that came in a NetMessage and a buffer; nr_text a new string per text read. A party plays at
dozens a second, so all of it is kept now: a pool of MTU-sized records for the queue (a peer's two
lists swapped by the flush), the inbox's records in two halves swapped when a message finds the
inbox empty, net_written's one record, a relay hello's and a STUN request's bytes in one scratch
buffer, and the texts read out interned. Tests: 6000 messages with the heap flat (Os.heap_bytes),
and an inbox record that holds still across a drain and comes back two drains on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:25:46 +03:00
317d63d822 fix(ludic.jobs): fact records pooled (the ludic.wildlife idiom) - a record per deed that moved a job was never given back
tests: 200 jobs taken and given up make 2 records.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:17:55 +03:00
36358e7a43 fix(ludic.fishing): fact records pooled (the ludic.wildlife idiom) - a record made per cast, bite and crossing was never given back
tests: fifty fish, their facts drained each time, make 5 records.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:17:12 +03:00
968030535e fix(ludic.minimap): minimap_pins_near refills a list the state keeps - the compass asked every frame and got a new list each time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:16:05 +03:00
6e132d25c8 fix(ludic.physics): a removed walker's place is taken again, and phys_close keeps the lists it empties - nothing grows per horse called or per world swap
tests/reuse_test: 200 walkers made and removed hold one place and 0 bytes of heap (Os.heap_bytes);
twenty closes and opens keep the same shape and walker lists.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:05:28 +03:00
b4774a46ee render3d: turn MoltenVK's command pooling off; steady ramps the draw count
The pools kept every command object ever recorded, so the heap grew each time a frame drew more than
any before (fn_gvk_draw under vkCmdBindVertexBuffers/BindIndexBuffer/Draw in the leakcheck; ~650 B a
draw). Off: 3.7 ms a frame either way over 520 actors. steady: 20 to 200 actors grows 5-7 KB with it
off and 120 KB with it on (bound 16 KB).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:57:08 +03:00
e6729b3123 Merge branch 'lang/ozz' into lang/foundations 2026-09-28 12:53:14 +03:00
d6b3242b25 ludic.base: an IntIndex slot's list made with room for 16 rows, so filing in play does not grow it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:45:40 +03:00
8a4f3f5ad6 ludic.things: a fact's record kept, in two halves swapped when a fact finds the queue empty
th_fact made a ThingFact per placement, removal and use, and the valley places and removes Things
all day. The records come back two drains after they were handed out, so a reader placing a Thing
while it reads the last drain's list never sees one change (the test holds exactly that).
thing_use takes ThingsState mut, since it pushes a fact.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:45:40 +03:00
9a56ee9b9d feat(ludic.anim): ozz-animation 0.17.0 underneath - a skin's skeleton and each clip built at load, sampled to 1e-4 of anim_mix (phase 19.1)
No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints
and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by
native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:44:49 +03:00
22d1e2d66a Os.heap_bytes: the heap without the renderer; string_temps reads it
Vk.heap_bytes pulled the Vk module - and on lang/uifree the GL window path - into a plain program,
which then failed to link (_cgl_offscreen, lgl_GetError). Os.heap_bytes is malloc_zone_statistics
through a weak reference (0 where there is none, and on Windows). Reseeded. Docs for it and for
Json.free / Json.free_all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:31:42 +03:00
1adce5b58b render3d: free a texture's create infos and the .dds path it looked for; steady's model at 0
gvk_tex_storage freed none of ici, out, req and vci (8 blocks a two-texture model); tex_load_ex kept
dds_path_of's string. Found with malloc_history over 400 load/release rounds (712 bytes a round, all
of it these). steady: the model's bound is 4 KB over 200 (was 1.6 MB), and the frame is the least of
three settled windows - a valley self-test beside it read 87 KB once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:25:02 +03:00