Registry-izes the two hooks that made stdlib namespaces and engine systems
compiler-hardcoded, so a package registers them with no compiler edit — the
Phase-1 prerequisite for shipping the controller libraries (#58–#61) as real
packages rather than in-repo stdlib.
- Engine systems are a data-driven registry (component, esys-fn, phase). The
core three (SpriteAnim/Motion — Update, Light2D — Render) are seeded in that
exact order, so uses_engine_systems / emit_engine_systems_for_phase are now
registry-driven with byte-identical output (verified: anim_ecs, light_ecs,
snake IR unchanged; 87/0 golden renders; C-free fixpoint holds). A package
appends with `@EngineSystem(Component, Phase)` on its esys function.
- Namespaces are a registry too: a package marks a provider with
`@Namespace(Foo)`, and emit_ns_call aliases an otherwise-unknown Foo.method to
the bare foo_method (the same generic path the core namespaces use) — after
every hardcoded core block, so core dispatch is untouched.
- Both annotations are keyword-free (like #64's @System), so no vocabulary /
grammar churn.
Proven end-to-end (hermetic, source path, runs everywhere): a package registers
Score + esys_score via @EngineSystem and coach_bonus via @Namespace; a consumer
game imports it and prints "4 99" — the engine system ran each Update and
Coach.bonus() dispatched, with no compiler edit for the package. Package suite
18/0.
Core stdlib namespaces stay on their optimized hardcoded blocks by design
(byte-identity + determinism); the generic path is proven to carry a namespace
and packages ride it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The package-manager half of prebuilt binary packages, on top of the compiler
foundation (dynamic system registration + --emit-module).
- x build-lib [module.ludic]: compile a package's module to a per-target native
dylib under lib/<target>/, with an @rpath install name so a consumer resolves
it from the content-addressed store.
- x link-flags: print the clang flags (the dylib, an rpath to its store dir,
-export_dynamic) so any build system links a project's prebuilt module dylibs;
x app splices them automatically for in-repo builds.
- kind prebuilt is resolved + linked like any dependency; a missing build target
stays a hard error.
Proven hermetically (macOS-gated, since dylibs are native): a module exporting a
component + an @System(Update) + a function is built with x build-lib, fetched
as a prebuilt dep, and linked into a consumer game that never saw its source —
the module's system mutates the shared world and its function is callable
("3 42"). Package suite 17/0; full suite 87/0.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Locks in the source-package guarantee: because Ludic is AOT, a package's
property (component), model, @OnSpawn handler (system) and plain function all
compile into the consumer's compile-time ECS with no ABI seam. The new case
fetches such a package and runs a game that spawns the imported model, reads the
imported component via reflection, relies on the imported system, and calls the
imported function — asserting "50 7".
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The content-addressed store keys an entry by its hash-named directory, so
`x get` trusts one that already exists and will not silently overwrite it.
The tamper check now drops the entry before re-fetching and asserts `x verify`
goes green again, rather than relying on a no-op restore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implements the v1 direction decided in the RFC as a set of `x` subcommands
plus a small, contained compiler change.
* URL-as-identity, no registry — a dependency is named by its git import
path and a `git tag vX.Y.Z` publishes a version.
* Minimum Version Selection — a `require` is a minimum; the resolver picks
the greatest required minimum per module, then the reachable closure at
those versions. Deterministic, no SAT solver (tools/x/pkg.ludic).
* Content-addressed global store + per-project links — packages live once in
~/.ludic/store keyed by a content hash; each project links them under
ludic_modules/. package.ludic (manifest) + package.lock.ludic (lock).
* Namespace registration for source packages via a module-root import
fallback in the compiler: do_import resolves a non-local, non-absolute
import under $LUDIC_MODULES (default ludic_modules/), so a fetched
package's Ludic compiles into the consumer the way the built-in stdlib
does. Collisions and missing prebuilt targets are hard errors.
Commands: x add / x get / x update / x verify / x vendor. New hermetic suite
`x test-pkg` (stands up throwaway git repos, offline) is gated inside `x test`.
Existing programs compile byte-for-byte identically (the import fallback only
fires when the local path is absent); the C-free bootstrap fixpoint holds and
the seed is regenerated. Full suite: 87 passed, package suite: 12 passed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>