Commit graph

228 commits

Author SHA1 Message Date
e009ea313b resources (25.5e, first half): @creates(Kind) / @releases(Kind), and resource_drops
A function marked @creates(PhysShape) makes a handle one marked @releases(PhysShape) gives back.
ludic deps --resources lists every creating call whose handle is thrown away, or bound to a local
that is never released, passed on, stored or returned, and resource_drops is a number --check
ratchets. A test: a thrown-away create and one bound and never handed on are the two found; one
stored in a state and one released are not. A record's owned fields and a borrow form (a shape
used by several scaled ones) are the second half, with a resource type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:54:27 +03:00
1cc507e181 escape: a value of a primitive type holds no reference - no flow, no store
The analysis gives each local its declared or inferred type (a record's field, a list's element,
a call's result, words/floats) and takes a value whose type is a number or a bool out of every flow
and store: a float copied out of a frame's floats into a state's no longer makes the frame's list
kept (shadow_fit, water_reflection_pass, layer_partition_lods). frame_keeps 190 -> 181 on the game;
birth_leaks 564 -> 581, the lists that copy was hiding now seen as made and dropped outside a frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:52:24 +03:00
39af9cabc0 reachability scan (25.5b) and exit accounting; free() and print release what they are handed
Mem.scan() and R3D_ALLOC_SCAN=<frame> (at that frame's mark, when no function is running) walk
every heap block reachable from the program's globals - the states among them - conservatively: each
word that is a heap block's start (malloc_size says so) is followed, blocks made before tracking too.
A tracked block nothing reaches is a leak whatever a frame's totals say; they are summed by site and
printed ('alloc-scan: frame 39 - 32 bytes in 2 blocks ... reachable from no global or state', then
the sites). R3D_ALLOC_EXIT=1 runs the same scan as the program quits. A test: two records dropped in
frame 20 are the two found, the one pushed into a state is not.

The escape analysis now takes free(x) as giving x back (ES_FREED, flowing to what reached x) and a
print's argument as used up, so ludic deps --births lists only what is never given back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:49:27 +03:00
6fb5118afd capacities (25.5a): @max(n) on a list field, and a full table is a failure
'@max(64) boxes: []Box' on a property's or a state's field is a promise: the grow path of a push to
that field (only the grow path, so nothing is paid until it doubles) checks it, and growing past n is
reported by the fence - 'PoolState.boxes grew past its @max(16) (it holds 16)' - counted under
count, said under warn, and under fail (a headless or dev build's default) the run ends with exit 87.
Mem.over("what") is the same for a package's own table: ludic.base's StrTable past its most
(sb_intern) and ludic.ui's memo past three quarters of MM_CAP no longer quietly copy per call. The
census counts overflows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:43:02 +03:00
ce2699dfee leak at birth (25.2d): an allocation nothing keeps, made where the arena does not take it
ludic deps --births lists every site the escape analysis finds kept by nothing and not the frame
arena's - boot and load code, a function spanning frames, frame code with the arena off - which is
made and dropped and never given back; birth_leaks is a number --check ratchets. A text used up by +
or == where it is made is freed at once and not counted; nor is what @alloc_ok covers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:37:50 +03:00
db3a3d80d1 frame allocs: the action queue's generated takers are its kept records, not frame allocations
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:34:59 +03:00
a0b030290b region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict
keep(x) copies a string, a slice (header and elements) or a record (shallow) onto the heap; intern(s)
hands back one heap string per distinct text from a fixed table in the runtime (FNV-1a, 65536 slots,
copied the first time; past 49152 only copied). Both are how frame code keeps what it made on purpose:
the escape analysis takes the copy as the heap's and leaves the argument LOCAL.

The analysis now records why a class escapes (the store, the event, the global it reached) and
ludic deps lists every allocation frame code makes and keeps - fkeep lines, 'ludic deps --keeps',
the frame_keeps number --check ratchets - leaving out what is under @alloc_ok and a push's growth
(25.5's capacities). --arena-strict (or 'arena strict') makes each an error naming the store, before
anything is emitted. A test: a template stored into a state is the one error; keep and intern of the
next two, an @alloc_ok push and a scratch temporary are not; 195 frames of arena resets under
R3D_ARENA_CHECK=1 later the kept and interned texts read as made, and intern gives the same string.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:33:53 +03:00
bef0d6fbca arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property
Behind ludicc --arena (or 'arena on' in the program's package.ludic): the escape analysis runs and a
LOCAL site's allocation raises @lp_want for that one call, so it comes from the frame's arena. Two
halves in one mmap reservation (R3D_ARENA_MB each, 256 by default), bump-allocated with a 16-byte
size header, flipped at each frame mark: a frame's scratch is good through the next frame, then its
half is started again (R3D_ARENA_CHECK=1 fills it with 0xDD first). The heap takes over when no frame
is running, off the main thread, or past the half's end; lp_free ignores an arena block and
lp_realloc copies one out. R3D_ARENA=0 turns it off at run time; the census reports each half's
high-water mark. A program that builds text, a list and a record per frame: 29998 heap blocks made
and 18002 freed without it, 8 and 8 with it and 544 bytes of scratch a frame, the same output.

A dispatch's 'new' fills the queue's kept record (E_NEW.b), so 25.2 no longer counts it and 25.3
treats its fields as kept. '@frame' is keyed by property and field: a 'run' field is a root only in
a property that marks it, and 'tick' stays a System's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:25:32 +03:00
8ca18725b6 escape (25.3a): which allocations never outlive their frame - the analysis, behind --escape-report; @alloc_ok on generics
emit_escape.ludic: every value is in a class, joined by flow edges (a let, an assignment, an argument
into its parameter, a result into the call) and store edges (a field, an element, a push). HEAP (a
parameter, a state, a global, what an unknown call hands back) flows forward; ESC (stored into
something HEAP, into a global, into an event's fields or named values, handed to an unknown callee)
flows backward, and from an ESC or HEAP target along a store. A load is its base's class. A site that
is neither ESC nor in a function reaching Mem.frame is LOCAL (Node.uns = ES_SCRATCH). ludicc
--escape-report prints each site and the totals; nothing is emitted differently yet - the arena that
allocates the LOCAL sites is next.

@alloc_ok on a generic now covers its instances (kept_push$NetFact is under kept_push's), and a
statement's @alloc_ok is carried on the node (Node.uns), so a generic's clone keeps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:05:07 +03:00
1e2a6bab5b frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function
A field declared '@frame run: fn(...)' makes every function stored in it a frame root, as a System's
tick is. @alloc_ok("why") before a statement takes that statement out of frame_allocs and makes what
it allocates declared at run time; a function holding one keeps the fence's scope depth and puts it
back at its return, so a return inside the statement cannot leave the scope open. @alloc_ok above
'export function' was lost - export parses the declaration one call down - and is now carried to it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:56:32 +03:00
b35409254e fence (25.1c/25.2): natives by library in the census, and @alloc_ok's allocations declared at run time
The census reads ludic.physics' jph_heap_bytes/_peak and the Vulkan runtime's lvk_ac_bytes/_peak by
name (dlsym, so nothing a package declares is declared twice) and prints jolt, vulkan and the rest
of the heap apart. An @alloc_ok function counts a scope in and out (@lp_fdecl): what it and its
callees make is marked declared in the side table, reported as 'declared' in the census and left
out of a frame's verdict and of Mem.kept().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:54:08 +03:00
c6ef4f51f2 reseed after the frame-alloc analysis
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:52:04 +03:00
1ea8f67662 reseed after merging the fence
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:48 +03:00
6cdef20cc2 ludic.ui: an unmounted component is mounted again rather than made again - its record renewed (a generated renew), its props and model kept; an action's call answers into a ring
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put)
made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with).
examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:25:55 +03:00
254097657e runtime: Log, DateTime.format, Input.text, Path, Mime, Fs, Os and Text keep nothing per call
Found by reading every builtin (Os.platform's 8 KB per call started it). Log builds its line only at
or above the threshold and frees it; DateTime.format folds through + so its pieces go; Input.text
encodes into one buffer; Path/Mime/Fs/Os free their temporaries on every path; string results of
Text/Path/Mime/DateTime/Os dirs are fresh and Text frees a fresh argument. Reseeded.
runtime_temps.ludic: 19.8 MB -> 0 over 20,000 rounds, 64 KB -> 0 over 200 of file work; clean under
MallocScribble. string_temps still 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:55:49 +03:00
0141f99dd1 Os.platform/arch uname once; render3d primes a new buffer's Metal buffer
lp_os_platform and lp_os_arch malloc'd 8 KB per call (the uname buffer) and kept none of it:
string_temps now asks both every round, 327 MB over 20,000 before, 0 after. Reseeded. render3d:
MoltenVK made a mapped buffer's MTLBuffer at its first bind (fn_gvk_draw +4 blocks in the boat
window); gvk_buf_reserve queues it and the next frame's command buffer copies 4 bytes out of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:34:45 +03:00
22d1e2d66a Os.heap_bytes: the heap without the renderer; string_temps reads it
Vk.heap_bytes pulled the Vk module - and on lang/uifree the GL window path - into a plain program,
which then failed to link (_cgl_offscreen, lgl_GetError). Os.heap_bytes is malloc_zone_statistics
through a weak reference (0 where there is none, and on Windows). Reseeded. Docs for it and for
Json.free / Json.free_all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:31:42 +03:00
328dee77c8 compiler: a string slice is a fresh temporary too
s[a .. b] is always a copy, so it is freed once a +, a comparison or print has read it. Reseeded.
string_temps.ludic adds a slice compared and a slice concatenated each round (960 KB over 20,000
before, 0 after) and a kept slice read after its +.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:25:02 +03:00
9660587e10 compiler: free a string an expression made once it has been used
The left half of a + chain, a template's pieces and holes, a number's text and a side made only to be
compared are marked fresh and freed after the +, ==, != or print that reads them. lp_int_str and
lp_long_str move their digits to the start of the buffer, so the pointer they return is the one
malloc gave. Reseeded. examples/lang/string_temps.ludic: kept intermediates stay good, and 20,000
rounds grow the heap 0 bytes (2.9 MB before).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:06:45 +03:00
292672a019 build: reseeded on f104995 with a dispatch's record kept by the queue
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 02:09:21 +03:00
4d8526ad7e ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:51:56 +03:00
fa119d234b ludic.ui, runtime, compiler: an expression's Value comes from the screen's pool while it is built (never a state's start or an action's), true and false shared, calc() terms pooled and read in place, a model's list fields filled in place (value_set_ints/strs/floats/bools); reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:05:35 +03:00
25f4d49e43 build: reseeded on c2a5df4 with the Vk-links-the-window-layer rule
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:36:36 +03:00
429eeb7754 ludic.ui, compiler: a component's model is filled in place into an object its instance keeps (value_set_*); colours, border-images and a class screen's stub made once; object-fit into a kept list - benchmark 20 -> 10 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:17:47 +03:00
8fbb1f7d03 build: reseeded after merging lang/foundations (vk/leaks) into lang/ecs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:08:51 +03:00
8384ad3215 feat(compiler): the built-in ECS's stores grow - 100 000 entities, where 1024 was the wall
Every per-entity store (@S_ components, @H_ flags, alive, kind, freelist, owners) is a heap block
L_grow doubles from 1024 as L_alloc hands out a slot past it, the new slots zeroed; each site loads
the store's base where it indexes it (ecs_base, its registers %ecsb* so a raw function's t0 labels
cannot collide). Prop.has bounds against @L_cap, Pool.capacity answers it, a mod's registered
stores grow with the rest, every main grows the stores once before anything reads them. A snapshot
records its slot count first and a load grows to it before reading back. The overflow stop of
1c7ce84 is gone with the wall. ludic-dev test 305 passed, selfhost-test 33 passed; 1000 / 5000 /
100000 entities spawn and count.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:53:24 +03:00
1c7ce84881 fix(compiler): the built-in ECS stops at its 1024th entity instead of writing past every store
L_alloc handed out a fresh slot without a bound, so the 1025th spawn wrote past the end of every
component array. It stops with a located message naming the store's size and where many things
belong (ludic.base's Table). Growable stores are plan 24.8: the save, rollback snapshot and mod
table write the stores whole at a compile-time size, so that is a file-format change. Reseeded;
ludic-dev test 305 passed, selfhost-test 33 passed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:22:45 +03:00
7834b26ef8 feat(compiler): a Job.parallel_for worker may read a state but not change one
Every pool thread runs the worker at once with the same states, so a mut state in a worker was a
race nothing reported. check_worker_ref refuses a worker whose leading states include a mut one;
threads.ludic's total moves into the words the worker is handed, under the mutex. The seeds are
regenerated (ludic-dev reseed). ludic-dev test 305 passed, selfhost-test 33 passed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 22:04:59 +03:00
67d8079c47 fix(migrate): 0.R5 - a state an argument to a C function comes out of keeps the mutability it was declared with, so --tighten leaves the mut on a wrapper writing through a native handle (phys_force) and does not add one to a query that reads through one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 04:23:11 +03:00
b247603b7e merge lang/foundations into lang/native-jolt (seeds regenerated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 03:20:44 +03:00
63c30b9ebe chore(selfhost): reseed - the window built-ins take a slice's elements
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:01:47 +03:00
b44b88e00e merge lang/foundations into lang/native-jolt (seeds regenerated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:22:50 +03:00
54f5efb23f feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it
Maroon Lake: 149 parameters became read-only. What stays mut is a real write - in the packages mostly a
lazy start inside a question (things_all, gear__ensure), which is what to take out next.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:20:44 +03:00
5d3a799e33 feat(pkg): phase 15 - a package can carry a native library
native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of
every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o,
ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to
Contents/Frameworks, where ludic bundle copies and signs each library and drops the build
machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for
the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both
machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md.
Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:35:45 +03:00
5df0747642 feat(cli): 0.R5 - ludic deps says what a function can come to change (widest_write_reach, --wreach N); a port member and a registry field reach only themselves
A reach through Port.member() follows that member's binding (or its default), and Registry[i].field -
or a local holding Registry[i] - follows that field in each entry, so a question asked of a port or a
table that also holds verbs no longer reaches the verbs. In Maroon Lake that took the valley's
'what is this Thing called' from 47 states it could change to 1. examples/state/write_reach.ludic.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:19:54 +03:00
c64f8750e2 feat(lang): 0.R5 - a reducer writes one state and may read others, declared between its state and the action
What only becomes known inside the drain - a value another reducer just set, the map in play - no longer
has to be faked into the action, so a verb that reads several systems while it changes one is a reducer
instead of an act handed its states. A second state to write is still refused, and the message says the
way out. examples/actions/reads.ludic; reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 18:23:48 +03:00
d46f0adb5e fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is
A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private
to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a
type named like one a package exports - is still refused, and the message names the package and the
way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it
without export inside a module of your own`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 06:57:35 +03:00
eb1e780733 feat(cli): 0.R4 - ludic deps sees through fn values (widest_reach) and lists the widest functions (--widest N, --reach N)
A step list or a registry of fn values takes no state and still reaches every state its steps take.
The compiler now writes `reach <n> <function>` - every state a function can come to by a call, a
`fn f` it writes or a global holding fn values it reads, to a fixed point - and ludic deps reports
widest_reach beside widest_function, with how many of those states the function does not take
(Maroon Lake: app_boot, 72, all 72 through fn values). --widest N lists the N functions that take the
most states with what each reaches; --reach N orders them by reach. A baseline without widest_reach
does not hold it until rewritten.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 06:24:46 +03:00
2eefae0618 fix(check): 0.R4 - a misspelled type in a parameter, a result or a field is refused where it is written
`function kind_of(f: CharFact)` for a CharacterFact was taken on trust and failed in the code writer
as "member access on non-aggregate". A capitalised type - plain, in a slice, or a generic's argument -
must name a declared property, record, state, event, enum, action or packed value type, or a type
parameter of its declaration: `kind_of's parameter f: there is no type CharFact`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 05:58:35 +03:00
c35481f344 fix(migrate): 0.R4 - --prune keeps a state declared after a plain parameter; a parameter named twice is refused
On Maroon Lake the prune gave home_keep_records(base_app_st, home_st, r: RunRecords, save_app_st) a
second save_app_st at the front, and every call a second argument: a state declared after a plain
parameter was not counted as declared. It is now, and a call to such a function is never given the
state again. `ludic build --check` let the duplicate through and clang refused it; the checker now
refuses a function that names two parameters alike (`add names two parameters n`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 05:32:08 +03:00
71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00
8cf4b3fed6 fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
- the function that calls every reducer (and the action queue) is written in the program's own
  file: in the first action's file it belonged to that module, depended on every module with a
  reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a
  ludic deps case hold it); the state instances, the queue and the reducers make no deps edges
- ludicc --check / ludic build --check lower the program too and write nothing, so the code
  writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker
  now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key
- def R count is refused: its constant would be PREFIX_COUNT, the registry's size
- a file's module, package, trust and numbers-float are tables, and from the check on the lookups
  of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon
  Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2
  minutes to under 10 s; duplicate declarations are found by table, not a pair of loops
- threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all
  on the caller before a worker wakes (it failed one run in three under load)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:34:43 +03:00
2fdefa6040 fix(test): expect_eq on strings compares their text and prints both on a failure
It lowered to an i32 compare of two pointers, which the IR refused. Two strings with the same text
are equal now, a null only to a null, and a failure says expect_eq failed (got "camp", want
"lake"). examples/library/testing_strings.ludic (two tests fail on purpose, and the output is
checked); ludic.base's actions_test uses it again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:23:38 +03:00
55c1de8734 feat(cli): 0.R2 - ludic deps reports the widest function and ratchets it
widest_function: the most states any function or entry point of the program's own takes, with
which one; --check holds it like the other numbers and --baseline writes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:13:46 +03:00
ce80e64b24 feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
- component Name (a: mut A, b: B) { ... }: every getter, default, function and event takes the
  header's states before the instance; a member's call to another passes them on; the glue is
  supplied them; the template never sees them; a read-only one is read-only in every member
- ludic migrate state: a component's members' needs go into its header (added to an existing one,
  mut added where now changed); a field read or a member call inside a component is the compiler's,
  so nothing is written inside a name and no ', )' is left; an entry point that declares states
  already gets the rest after them
- a program's module named like a package gets <Name>AppState; a program's own file its own state;
  a friend module's files go by directory; a package's settable var stays state
- it writes only under the programs and directories given (and runtime/ with --runtime), and
  refuses the whole run naming any other file that would have to change
- a name a package already moved into its state is rewritten through it; a read of the runtime's
  var through the runtime function that answers it (gl_w: gl_width())
- a state's instance supplied by the runtime is not a uses reference
- tests: state/component, rejected/state_component_ro, rendering/ui_render3d, migrate component
  and foreign cases

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:11:15 +03:00
c167ecc714 feat(lang): 0.S - a reference out of a read-only state is read-only (named so), a program's type named like the runtime's is refused (PadButton), tests for both, the migrate case covers lets; changeset
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:17:03 +03:00
02448e176c wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:02:12 +03:00
7b17b4a1b9 wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:47:21 +03:00
d70b00f30d wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:44:50 +03:00
5ffe50ed02 wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00