De-abbreviate the two bare fixed-point conversion builtins:
flr(f) -> int -> floor(f) -> int (fixed -> int, flooring)
fx(i) -> fixed -> fixed(i) -> fixed (int -> fixed; mirrors how the
stringify builtin is `string`)
Updates the compiler dispatch, all call sites, the grammars/LSP/JetBrains
tokens, and the docs (fn-flr -> fn-floor, fn-fx -> fn-fixed). Reseeded;
C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the abbreviated pointer types to full words on the language surface:
ptr -> pointer (a raw address / FFI handle)
ptrs -> pointers (a buffer of pointers)
The Ludic type name is distinct from LLVM's own `ptr` spelling: llty() maps
`pointer`/`pointers` to LLVM `ptr`, and the emitted IR keeps `ptr`, so only
the Ludic-level surface changes. Rewrites type annotations across all
sources, the 8 hardcoded pointer type-tags, the `pointers`-buffer indexing
in emit_addr, the grammars/LSP/JetBrains tokens, and the docs
(type-ptr -> type-pointer, type-ptrs -> type-pointers). int/bool keep their
conventional short spelling (like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
str -> string (the immutable-string type)
str(x) -> str -> string(x) -> string (the stringify builtin;
what `{…}` interpolation calls)
Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rebuild the API Reference around one page per symbol and richer, verified content.
Pages & navigation
- One HTML page per symbol (kw-*, type-*, phase-*, screen-*, fn-*, annot-*, op-*)
instead of a single scrolling page; namespace overview pages (ns-screen …
ns-color) and a searchable index (api.html) with client-side fuzzy search.
- Sticky-header scroll offset (scroll-margin) so a jumped-to entry/param/color is
never hidden, plus a flash highlight on the scrolled-to target.
Deep linking in every snippet & example
- Namespace members split: `Screen`→namespace page, `fill_rectangle`→method page;
`Color`→palette page, `Charcoal`→its swatch — separately.
- Named arguments (`width:`) link to that parameter's anchor on the method page.
- Hover any token for a summary card built from the real API data (symbols.json).
Content & coverage
- Full authoritative surface documented from the compiler: every keyword, type,
the 6 phases (Start/Input/FixedUpdate/Update/LateUpdate/Render, each its own
page), all 22 annotations, namespace methods with parameter docs, builtins,
the world_* reflection ABI, networking, operators — 155 symbols.
- Longer, clearer explanations; "model"/"model instance" terminology, not "entity";
descriptive identifiers in every example (Position{column,row}, Velocity{delta_x,
delta_y}, Health{current,maximum}, Player/Enemy) — no Pos/Seg/x/dx.
- Accuracy fixes from compiler ground-truth: world_count() takes no arg,
world_query_next(property, cursor) arg order, event fields bind by name; dropped
`when` and `module` (not in the self-hosted parser).
Tooling
- inventory.json + check.py: coverage guard (every symbol has a page), duplicate-
token guard, and broken-link guard — fail CI so docs can't drift.
- validate.py: compiles every ```ludic example against bin/ludicc (158 compile).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Sourced from the compiler's confirmed builtin set and NETWORKING-DESIGN.md, so
the reference reflects the current language surface. 93 -> 104 symbols.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the hardcoded landing page and minimal reference with a generated
documentation site driven by a single source of truth.
- docs/language/**: one file per symbol (93 keywords/types/builtins/namespace
methods/operators/annotations), each with front-matter (id, kind, tokens,
sig, tip) + description + a ```ludic example. Seeded by exploding the former
inline SECTIONS list; these files are now the source of truth.
- docs/site/: site.json (editable hero/features/showcase/messaging, not
hardcoded) + snippets/*.ludic (real programs shown on the landing page).
- tools/docgen/gen.py: generates index.html, api.html, ludic-highlight.js and
symbols.json. The highlighter's symbol tables, hover tips and jump anchors
are GENERATED from the per-symbol files — add a symbol and it is recognized,
tipped and linked in every snippet automatically. Python stdlib only.
- tools/docgen/check.py: verifies the pages contract + that no snippet token
links to a missing reference anchor.
- .forgejo/workflows/docs.yml: rebuilds and publishes to the pages branch on
every push to main touching the docs sources.
Consumes the new Screen.*/Color.*/named-arg API and the 221-color palette.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>