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b5b3edc6ec
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ludic.ui: t(key, holes...) in a template - the key marked (byte 1, a marked key kept as it is) and each hole's value after a byte 31, the text the translator decodes at draw time; joined through the text memo, so nothing is made while it reads the same (phase 26)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-29 23:16:05 +03:00 |
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ac8c7b0c0b
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ludic.clock: clock_hhmm reads a table of the day's times made with the state; ludic.minimap: minimap_pin past the end is one kept empty mark; ludic.ui: ev_text's memo miss is its own declared function
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 17:57:30 +03:00 |
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429e419327
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ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 16:41:47 +03:00 |
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0068411946
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ludic.ui: a float in a text's hole written to one decimal from kept texts (its whole part from mm_int, its tenth a literal) - a bar's width moving every frame made a new string every frame, and read 7.470598e-07%
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 11:29:11 +03:00 |
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ea5eedb5a5
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ludic.ui: a hole's text found by its pieces in the memo (built only when it first reads that way), avals left for the attributes read as text, a class's [root] made once, and a dev build's reload lets go of every file it read only to compare
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-09-28 01:29:02 +03:00 |
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